Delphinus XII - Coelacanth Fortress

The initial stages of play on the map can be a bit cat'n'mouse as players skirmish, but then turn into an out an out siege as you assault...

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The initial stages of play on the map can be a bit cat'n'mouse as players skirmish, but then turn into an out an out siege as you assault you enemies base.

The river Coelacanth burst its banks flooding the lower plateau of Delphinus XII. That was 8 years ago Now the river has receded leaving a foul mire of marshland and death. We would never have returned if it were not to reclaim the colossal Imperial fortresses that once dominated the surrounding area. Our initial assault has claimed one, now we move to reclaim the other in the name of the Emperor.

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Map Name: Delphinus XII - Coelacanth Fortress (2vs2, 3vs3)
Map Type: Large mulitplayer map for siege/longer tactical battles (created by Acturas)

About the Map:
Its a 4-6 player team map (512x512 - Winter Assault required), designed around 2 fortresses (each team starts in one) and a huge swamp/jungle in between (with dozens of choke points throughout). The initial stages of play on the map can be a bit cat'n'mouse as players skirmish, but then turn into an out an out siege as you assault you enemies base.  I have intentionally not given a huge amount of space to each player in the fortresses so that it will force them to spread out buildings across the map (and all of the choke points can fit both the Baneblade and Squiggie too).  Once you get used to it, it can lead to some pretty intense games as you hold off a potentially larger force at a choke point whilst counter attacking them from the other side of the map (planning an co-ordinating an attack with your allies plays dividends here!! as does artillery).  If you want to experience the map properly and have time, try playing with low resources.......you'll see what i mean.

Cover:
To keep things simple all swamp areas have a negative cover rating (which will reward players that can micro around them during a fight).  Each of fortresses has a high number of heavy cover areas to aid in their defence, as do the outlying defences.

Any comments should be posted here on DOWFiles or on the Relic Mapping forums.

Enjoy!!

Disclaimer:
If you wish do distribute this map you are free to do so as long as this readme is included!!

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Acturas


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Registered 16th January 2005

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