Feral Orks mod

Orks spread spores all through their lifetime and this lands in remote places where any other race may find it inhospitable at best to survi...

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Orks spread spores all through their lifetime and this lands in remote places where any other race may find it inhospitable at best to survive. The Ork waagghh on the planet is stopped but these spors are left to grow into loose ork tribes. 'unkultured' even to normal orks, These tribe scavenge weapons and equipment left over by the previous Waagggh! and discover that pointing the shiny loud thing at an enemy makes it go away. Minutes after this technological discovery, the tribe goes to war!

This mod has a few minor graphical nugs, this is because the mod has NO custom models

See the readme for more information.

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Download 'feral_orks_mod_v11.1.zip' (2.8MB)

Readme
This mod has a few minor graphical nugs, this is because the mod has NO custom models due to lack of assistance in that area. That includes animations, skinning etc

if you think you can help with this,s end a sample of your work to kahem AT hotmail DOT com



1.1---------------------------------------------------
-Grot Mob size reduced to 10
-Moved Wyrdboy to Tier one in place of Boilerboy, which was moved to the Boilerboy's lab
-Increased Wyrdboy Melee damage
-increased Wyrdboy ranged damage
-Added 'Minderz' leader to Wyrdboy
-Wyrdboy and Minderz take up 2 cap
-Reduced recharge time of 'Fist of Gork' Ability
-Reduced cost of Boilerboy's Lab to 280 req and 70 power
-Increased build time of Boilerboy's Lab to 94 seconds
-Increased damage to Bigga Squiggoth rokkits
-Reduced damage for Bigga Squiggoth's Twin Big shootas
-Reduced melee damage for Bigga Squiggoth
-Increased Melee damage for Small Squiggoth
-Reduced Build time for Bigga Squiggoth
-Reduced Build time for 'Uge Squiggoth



Generic balancing

Space Marines-----------------------------------------
-Increased build time of assault terminators
-Allow chaplin to join squads.

Eldar-------------------------------------------------
-Limited prisms to a maximum of 6

Orks--------------------------------------------------
-Moved Mega Nobs to require orky fort to be upgraded, but no limit to number of squads
-Tankbusta squad increased to 4

Imperial Guard----------------------------------------

Chaos-------------------------------------------------

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kahem


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Registered 22nd March 2006

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