Mike's Mods: Necrons

--1.52-------------------------------------------------------------------------- - Reduced damage for Necron_gauss_flayer_ranged aga...

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--1.52-------------------------------------------------------------------------- - Reduced damage for Necron_gauss_flayer_ranged against buildings and vehicles - Gave Monolith Teleport ability - Increased Monolith cap to 5 - Increased build time for Monolith - Monolith can now deep strike - Monolith has Increased damage against Vehicle_high and vehicle_med armour - Added Living Metal reseatch, essentially tier 4 research - Increased range of Necron_gauss_flayer_ranged and Necron_gauss_blaster_ranged - Added custom Model for vehicle building - UCS text should work now

--Non-Necron changes in 1.52----------------------------------------------------- - Reduced damage for SM heavy bolter because it was pissing me off

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Readme
I lost the readme for this mod so i cerated a new one starting at version 1.4. there is no custom text, mainly because i forgot to do it

to install, put the NECRONS folder and NECRONS.MODULE into c/program files/thq/dawn of war, assuming thats where you installed the game to. 
To play it just go to game manager in the main menu, if it works you will see the Necron Lord standing there :)

i wish to thank:
Havoc for his cool necron lord and immortal
Davisbe from relicnews forums for the teamcolourable necrons and the icons
thud for getting hold of animators and modellers :D
the guy who i can never remember his name, the one that is animating the gun fortress for orks :P
Alan Mace for trying to make destroyers and wraiths :D
Zany Reaper for animating said destroyers
Tom Hoskins for his assistance in the monolith deep strike animations
Paply for his cool buildings

--1.52--------------------------------------------------
- Reduced damage for Necron_gauss_flayer_ranged against buildings and vehicles
- Gave Monolith Teleport ability
- Increased Monolith cap to 5
- Increased build time for Monolith
- Monolith can now deep strike
- Monolith has Increased damage against Vehicle_high and vehicle_med armour
- Added Living Metal reseatch, essentially tier 4 research
- Increased range of Necron_gauss_flayer_ranged and Necron_gauss_blaster_ranged
- Added custom Model for vehicle building
- UCS text should work now

--Non-Necron changes in 1.52-----------------------------------------------------
- Reduced damage for SM heavy bolter because it was pissing me off


--1.51--------------------------------------------------
- Gave Immortals a setup time
- Immortal life increased to 890
- Added some custom icons
- Increased cost of Immortals
- Added minefields
- Changed the Lord from a Melee Powerhouse to a support character
- Added Destroyers and Heavy Destroyers
- Necrons can now be used in assassinate and destroy HQ.

--1.5---------------------------------------------------
- Added custom icons for most units and buildings
- Fixed the bug where Necron Warriors did LESS damage after accuracy upgrade
- Slight Life Increase for Necron Warriors
- Greatly reduced damage for Gauss_flayer_ranged due to finding source of accuracy bug
- Greatly reduced damage for Necron_Warscythe against commander armour
- Reduced armour penetration for Necron_warscythe vs all units
- Necron Lord now appears in the Hero UI section
- Added necron power and requisition research

--1.4---------------------------------------------------
- Created the chronometron ability
- Created the Guass Lightning Arc ability
- Added phase shifter research
- Greatly increased warrior damage.
- added viel of darkness
- Added models for the main troop building, thermo plasma, generator and listening post
- Listening posts affect production time of ALL units
- Made the monolith 5 cap, but able to pretty much kill everything around
- increased monolith speed

done builstrategy

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kahem


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Registered 22nd March 2006

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