Orky Fairness Mod (0.41)

This started out as a small mod to boost sluggas slightly and got a bit out of hand, i have changed many units inline with the general discu...

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This started out as a small mod to boost sluggas slightly and got a bit out of hand, i have changed many units inline with the general discussions on the Relic forums and my own fair deal of experiance.

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Download 'orky_fairness_mod_v0.41.zip' (858KB)

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Thanks for downloading my new mod.

All rights,information, content and copyrights owned and controlled by GW etc.

This started out as a small mod to boost sluggas slightly and got a bit out of hand, i have changed many units inline with the general discussions on the Relic forums and my own fair deal of experiance.

Much respect is due to the developers for producing the tools and ease of use for modding, Thanks.

The Orky_Fairness_Mod.module file and the Orky_Fairness_Mod folder should both be put in your WA directory (C:/Program files/WA/ or x:/WA etc)

The Changes.

Orks

Slugga HP buffed slightly
Slugga accuracy buffed slightly
Slugga cc speed increased
Slugga Burna req lowered
Slugga Burna damage buffed conciderably
Stormboy HP buffed slightly
Stormboy made available earier
Shoota Boy Big Shoota buffed conciderably and made cheaper - now worth buying
Mad Dok made available earlier
Fighting Juice now costs req for each use and comes one banner later than Bad Dok
Boyz Hut HP buffed
Waagh Banner HP buffed
Mek Shop build time decreased
All tech happens quicker and earlier, choices to be made between infantry mass and vehicles mid game

Imperial Guard

Base armour of guardsman now 100 from 120 to match all others in the game
Lasgun now has movement accuracy penalty
Grenade Launcher damage nerfed
Guardsmen CC damage nerfed significantly
Priest nerfed cost/buildtime/damage
Psyker buffed considerably cost/buildtime/damage/everything - now a real Bad Boy
Temples cost and buildtime changed
Commisar HP nerfed considerably
Chimera Multilaser buffed
Assassin is now scary

Space Marines

Power Fists buffed on all squads
Assault Marine reinforce power cost increased
Assault Marine reinforces slower
Rhino HP buffed massively
Whirlwind HP nerfed massively
Word Of The Emperer costs req for each use
Standard Drednought CC damage nerfed slightly
Hellfire Drednought ranged damage buffed slightly
Terminator assault cannon damage buffed slightly
All Healing auras radius lessened and tweaked
SM Tactical move faster due to physical genetic enhancements
Terminator teleport buffed

Chaos

Rhino HP Buffed massively
Knorne Bezerker HP lowered slightly
Possessed Marines nerfed slightly
Obliterator Assault Cannon nerfed slightly
CSM Heavy Bolter accuracy and damage against all armour types improved - they have had centuries to practise
Oblits no longer require Relic
CSM move faster due to physical genetic enhancements
Horrors CC improved
Obliterator teleport buffed

Eldar

Prism Cannon reload time nerfed conciderably
Prism Cannon damage nerfed slightly
Wraithlord Brightlance nerfed conciderably
Vyper HP buffed conciderably
Ranger HP buffed conciderably
Soul Shrine HP nerfed conciderably 
Soul Shrine buildtime changed inline with other races
Soul Shrine Cost increased

All Races

HQ 2 req lowered conciderably
Mines build much quicker
All sorts of other small tweaks to damage values

0.3 - More balance changes
0.41 - Speed changes and more balancing changes

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scott_dakin_1


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Registered 31st December 2005

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