This started out as a small mod to boost sluggas slightly and got a bit out of hand, i have changed many units inline with the general discussions on the Relic forums and my own fair deal of experiance.
Thanks for downloading my new mod. All rights,information, content and copyrights owned and controlled by GW etc. This started out as a small mod to boost sluggas slightly and got a bit out of hand, i have changed many units inline with the general discussions on the Relic forums and my own fair deal of experiance. Much respect is due to the developers for producing the tools and ease of use for modding, Thanks. The Orky_Fairness_Mod.module file and the Orky_Fairness_Mod folder should both be put in your WA directory (C:/Program files/WA/ or x:/WA etc) The Changes. Orks Slugga HP buffed slightly Slugga accuracy buffed slightly Slugga cc speed increased Slugga Burna req lowered Slugga Burna damage buffed conciderably Stormboy HP buffed slightly Stormboy made available earier Shoota Boy Big Shoota buffed conciderably and made cheaper - now worth buying Mad Dok made available earlier Fighting Juice now costs req for each use and comes one banner later than Bad Dok Boyz Hut HP buffed Waagh Banner HP buffed Mek Shop build time decreased All tech happens quicker and earlier, choices to be made between infantry mass and vehicles mid game Imperial Guard Base armour of guardsman now 100 from 120 to match all others in the game Lasgun now has movement accuracy penalty Grenade Launcher damage nerfed Guardsmen CC damage nerfed significantly Priest nerfed cost/buildtime/damage Psyker buffed considerably cost/buildtime/damage/everything - now a real Bad Boy Temples cost and buildtime changed Commisar HP nerfed considerably Chimera Multilaser buffed Assassin is now scary Space Marines Power Fists buffed on all squads Assault Marine reinforce power cost increased Assault Marine reinforces slower Rhino HP buffed massively Whirlwind HP nerfed massively Word Of The Emperer costs req for each use Standard Drednought CC damage nerfed slightly Hellfire Drednought ranged damage buffed slightly Terminator assault cannon damage buffed slightly All Healing auras radius lessened and tweaked SM Tactical move faster due to physical genetic enhancements Terminator teleport buffed Chaos Rhino HP Buffed massively Knorne Bezerker HP lowered slightly Possessed Marines nerfed slightly Obliterator Assault Cannon nerfed slightly CSM Heavy Bolter accuracy and damage against all armour types improved - they have had centuries to practise Oblits no longer require Relic CSM move faster due to physical genetic enhancements Horrors CC improved Obliterator teleport buffed Eldar Prism Cannon reload time nerfed conciderably Prism Cannon damage nerfed slightly Wraithlord Brightlance nerfed conciderably Vyper HP buffed conciderably Ranger HP buffed conciderably Soul Shrine HP nerfed conciderably Soul Shrine buildtime changed inline with other races Soul Shrine Cost increased All Races HQ 2 req lowered conciderably Mines build much quicker All sorts of other small tweaks to damage values 0.3 - More balance changes 0.41 - Speed changes and more balancing changes
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