Within the mighty Imperium there are elite imperial guard units like the Death Korps, Steel Legion, Gaunts Ghosts, and a few others but the most elite of them all are the three Terran Crusader Regiments stationed on holy terra itself. Each Regiment takes a tour of duty guarding the Imperial Palace and the living god himself. Unlike other units which are manned by soldiers from one planet, the Crusader Regiments are manned by the finest of humanity. Catachan Scouts lead the regiment, giant space marine sized soldiers from the heavy gravity world of Ragith III man the special weapon squads, and many other elite soldiers make up the infantry squads of the Regiment. Deployed off world only in the most dire situations, can you command the elite of the Imperial Guard.
Terraigmod version 1.5: Dawn of War winter assault mini-mod by erholmes contact: erholmes at cableone dot net Legal: This mod is based on Dawn of war and is the property of their respective owners. This mod may be used in whole or part by anyone. It may be copied onto other media and may be placed on websites as long as it is free. Install: if you have version 1.0 delete terraigmod folder and module before installing new version place terraigmod folder and terraigmod.module in dawn of war directory If you do not like mods without alot of new models do not read any further and do not download. NOTE: This mod is made to work against orks, chaos, or against another imperial guard unit (Do not play against Eldar or SM) Within the mighty Imperium there are elite imperial guard units like the Death Korps, Steel Legion, Gaunts Ghosts, and a few others but the most elite of them all are the three Terran Crusader Regiments stationed on holy terra itself. Each Regiment takes a tour of duty guarding the Imperial Palace and the living god himself. Unlike other units which are manned by soldiers from one planet, the Crusader Regiments are manned by the finest of humanity. Catachan Scouts lead the regiment, giant space marine sized soldiers from the heavy gravity world of Ragith III man the special weapon squads, and many other elite soldiers make up the infantry squads of the Regiment. Deployed off world only in the most dire situations, can you command the elite of the Imperial Guard. I use the Earth Empire badge and banner from the star trek aliens pack for the crusader regiment. It is available on DOWFiles Mod Changes version 1.5 ------------------------- Corrected inflirtation error with Catchan Scouts and Assassins lowered damage of sabotage Downgraded command squad bodyguard to Guardsmen sergeants instead of Kaskrin sergeant added Sergeant Close combat upgrade upgrades damage to all melee attacks for Guardsmen Sergeant, Kaskrin Sergeant, and Ogryn Bonehead upgrades guardsman sergeant with powersword (includes model) added Commissar Powerfist upgrade only individual Commissar has powerfist model, not one in command squad Commissar ui does turn pink sorry game included model but no lua had to use space marine powerfist (fluff only) added Command Squad Upgrades Upgrades Captain, Priest, and Commissar same as Force Commander Health increase renamed penal detachment to Savlar Chem Dogs renamed guardsmen to Cadian Shock Troopers added armor upgrade for sentinel, hellhound, and chimera (sorry I am using existing icons) added Elite Infantry Squads limit of 3 each ------------------------------------------- Armageddon Ork Hunters- Close Combat Specialist (stats currently wrong,as per below problem) Mordian Iron Guard- Very High Morale 4 Weapon Upgrades, more expensive to reinforce Valhallan Ice Warriors- High morale 4 Weapon upgrades, more expensive to reinforce Tallarn Desert Raiders- can inflitrate All standard infantry with slight stat differences still working on it. mouse over still says Cadian Shock Troopers, if you click on them you will get their real names. For some reason the Cadian Shock Trooper(normal guardsmen) stats are overriding my new stats. If any modder has ideas please let me know. Yes, I copied, pasted, and renamed guardsman lua in ebps and sbps. I made changes and then saved and save binary, also tried save and save binary 1. only stat changes in squad blueprint work. all entity blueprint stats revert to guardsmen stats in game. All changes are present when I open new unit entity blueprint lua in AE. added Hunter Killer Missile to Chimera (turret acts funny, side effect of non standard weapon addition) Long Reload time 10 seconds Short Range 25 Effective against buildings and vehicles Ineffective against infantry and monsters Increased accurracy of Baneblade main gun and heavy bolters Decreased damage of all grenade launchers Decreased damage on Guardian battlecannon Increased reload time of battlecannon Decreased damage on Guardian Lascannon Increased reload time on lascannon Decreased damage on Guardian heavy bolters Decreased range on Guardian heavy bolters increased reload time on Guardian heavey bolters Incresed Hit points of listening post addon 2 Increased damage of Pysker Lightning Arc Decreased recharge time of Lightning Arc Increased damage of Pysker Soul Strip Decreased recharge time of Soul Strip Mod changes version 1.0 ------------ Squad cap increased to 60 support cap increased to 40 Listening Posts hp increased turrets cost reduced sight range increased heavy bolter range increased missile reload time reduces hit points increased mines cost and build time reduced regenerate explode 30 times hitpoints increasehd Infantry Command squad cap increased from 6 to 10 hit points increased Mechanized Command support cap increased to 10 Command Squad Captain hitpoints increased added Kaskrin sergeant to squad increased leaders(you can now have psyker, priest, commissar, and 4 sergeants[bodyguards]) added colonel braun added penal detachment cost 1 squad cap limited range and damage commissar leader can not capture Best used to man buildings or throw in close combat while other units attack at range added Catachan scouts cost 1 squad cap 5 man squad can inflitrate can sabotage/demo charge(like skull probe)(also caused massive damage to building or vehicle) Has spotter scope (assassinate) grenade launcher weapon upgrades added Special weapon squads (marine scout model) cost 2 squad cap 6 man squad Has spotter scope (assassinate) 3 weapon upgrades flamer sniper rifle melta guns (plasma gun model- increased damage and building and vehicle armor piercing) 3 second rechage inaccurate while moving sergeant leader added Guardian Infantry Support Tank (NPC Lemun Russ Model) limited to 2 (limits guardian rush) battlecannon limited range and damage excellent against infantry 2500 hitpoints med vehicle armor faster than standard Lemun Russ Sentinal support cap cost lowered to 1 added flamer and autocannon start with autocannon, first upgrade gives you flamer, second upgrade gives you multi-laser cost 100/100 hitpoints lowered to 1000 Rally added to all sergeants Kaskrin limited to 4 Ogryn limited to 4 added Ogryn Fury ability to Ogryn(chaos ability) gives them a chance against berserkers removed relic requirement from baneblade also you can build 2 assassin you can now have 2 more units added to army painter
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