Terra IG Mod

Within the mighty Imperium there are elite imperial guard units like the Death Korps, Steel Legion, Gaunts Ghosts, and a few others but the...

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Within the mighty Imperium there are elite imperial guard units like the Death Korps, Steel Legion, Gaunts Ghosts, and a few others but the most elite of them all are the three Terran Crusader Regiments stationed on holy terra itself. Each Regiment takes a tour of duty guarding the Imperial Palace and the living god himself. Unlike other units which are manned by soldiers from one planet, the Crusader Regiments are manned by the finest of humanity. Catachan Scouts lead the regiment, giant space marine sized soldiers from the heavy gravity world of Ragith III man the special weapon squads, and many other elite soldiers make up the infantry squads of the Regiment. Deployed off world only in the most dire situations, can you command the elite of the Imperial Guard.

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Terraigmod version 1.5: Dawn of War winter assault mini-mod
by erholmes
contact: erholmes at cableone dot net

Legal:  This mod is based on Dawn of war and is the property of their respective owners.
This mod may be used in whole or part by anyone.  It may be copied onto other media and
may be placed on websites as long as it is free.

Install: if you have version 1.0 delete terraigmod folder and module before installing new version
place terraigmod folder and terraigmod.module in dawn of war directory

If you do not like mods without alot of new models do not read any further and do not download.

NOTE:  This mod is made to work against orks, chaos, or against another imperial guard unit (Do not play against Eldar or SM)

Within the mighty Imperium there are elite imperial guard units like the Death Korps, Steel
Legion, Gaunts Ghosts, and a few others but the most elite of them all are the three
Terran Crusader Regiments stationed on holy terra itself.  Each Regiment takes a tour of duty 
guarding the Imperial Palace and the living god himself.  Unlike other units which are manned
by soldiers from one planet, the Crusader Regiments are manned by the finest of humanity.
Catachan Scouts lead the regiment, giant space marine sized soldiers from the heavy gravity
world of Ragith III man the special weapon squads, and many other elite soldiers make up the 
infantry squads of the Regiment.  Deployed off world only in the most dire situations, can
you command the elite of the Imperial Guard.

I use the Earth Empire badge and banner from the star trek aliens pack for the crusader regiment.  It is available on DOWFiles

Mod Changes version 1.5
-------------------------

Corrected inflirtation error with Catchan Scouts and Assassins
lowered damage of sabotage

Downgraded command squad bodyguard to Guardsmen sergeants instead of Kaskrin sergeant

added Sergeant Close combat upgrade
upgrades damage to all melee attacks for Guardsmen Sergeant, Kaskrin Sergeant, and Ogryn Bonehead
upgrades guardsman sergeant with powersword (includes model)

added Commissar Powerfist upgrade
only individual Commissar has powerfist model, not one in command squad
Commissar ui does turn pink sorry
game included model but no lua had to use space marine powerfist (fluff only)

added Command Squad Upgrades
Upgrades Captain, Priest, and Commissar
same as Force Commander Health increase

renamed penal detachment to Savlar Chem Dogs

renamed guardsmen to Cadian Shock Troopers

added armor upgrade for sentinel, hellhound, and chimera (sorry I am using existing icons)

added Elite Infantry Squads limit of 3 each
-------------------------------------------
Armageddon Ork Hunters- Close Combat Specialist (stats currently wrong,as per below problem)
Mordian Iron Guard- Very High Morale 4 Weapon Upgrades, more expensive to reinforce
Valhallan Ice Warriors- High morale 4 Weapon upgrades, more expensive to reinforce
Tallarn Desert Raiders- can inflitrate

All standard infantry with slight stat differences still working on it.  mouse over still
says Cadian Shock Troopers, if you click on them you will get their real names.  For some
reason the Cadian Shock Trooper(normal guardsmen) stats are overriding my new stats. If any modder has ideas
please let me know.  Yes, I copied, pasted, and renamed guardsman lua in ebps and sbps. I
made changes and then saved and save binary, also tried save and save binary 1. only stat
changes in squad blueprint work. all entity blueprint stats revert to guardsmen stats in game.
All changes are present when I open new unit entity blueprint lua in AE.

added Hunter Killer Missile to Chimera (turret acts funny, side effect of non standard weapon addition)
Long Reload time 10 seconds
Short Range 25
Effective against buildings and vehicles
Ineffective against infantry and monsters

Increased accurracy of Baneblade main gun and heavy bolters

Decreased damage of all grenade launchers

Decreased damage on Guardian battlecannon
Increased reload time of battlecannon
Decreased damage on Guardian Lascannon
Increased reload time on lascannon
Decreased damage on Guardian heavy bolters
Decreased range on Guardian heavy bolters
increased reload time on Guardian heavey bolters

Incresed Hit points of listening post addon 2

Increased damage of Pysker Lightning Arc
Decreased recharge time of Lightning Arc

Increased damage of Pysker Soul Strip
Decreased recharge time of Soul Strip


Mod changes version 1.0
------------

Squad cap increased to 60
support cap increased to 40

Listening Posts
hp increased

turrets
cost reduced
sight range increased
heavy bolter range increased
missile reload time reduces
hit points increased

mines
cost and build time reduced
regenerate
explode 30 times
hitpoints increasehd

Infantry Command
squad cap increased from 6 to 10
hit points increased

Mechanized Command
support cap increased to 10

Command Squad
Captain hitpoints increased
added Kaskrin sergeant to squad
increased leaders(you can now have psyker, priest, commissar, and 4 sergeants[bodyguards])

added colonel braun

added penal detachment
cost 1 squad cap
limited range and damage
commissar leader
can not capture
Best used to man buildings or throw in close combat while other units attack at range

added Catachan scouts
cost 1 squad cap
5 man squad
can inflitrate
can sabotage/demo charge(like skull probe)(also caused massive damage to building or vehicle)
Has spotter scope (assassinate)
grenade launcher weapon upgrades

added Special weapon squads (marine scout model)
cost 2 squad cap
6 man squad
Has spotter scope (assassinate)
3 weapon upgrades
flamer
sniper rifle
melta guns (plasma gun model- increased damage and building and vehicle armor piercing)
3 second rechage
inaccurate while moving
sergeant leader

added Guardian Infantry Support Tank (NPC Lemun Russ Model)
limited to 2 (limits guardian rush)
battlecannon limited range and damage
excellent against infantry
2500 hitpoints
med vehicle armor
faster than standard Lemun Russ

Sentinal
support cap cost lowered to 1
added flamer and autocannon
start with autocannon, first upgrade gives you flamer, second upgrade gives you multi-laser
cost 100/100
hitpoints lowered to 1000

Rally added to all sergeants

Kaskrin limited to 4

Ogryn limited to 4
added Ogryn Fury ability to Ogryn(chaos ability) gives them a chance against berserkers

removed relic requirement from baneblade also you can build 2

assassin you can now have 2

more units added to army painter

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erholmes


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Registered 12th December 2005

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