Torture Mod

Torture because if you hate turrets and listening posts you will really hate them now.

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Torture because if you hate turrets and listening posts you will really hate them now.

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Torture_Mod  version 1.01 Mod Updated replacement
Torture because if you hate turrets and listening posts you will really hate them now.
Dawn of War Winter Assault
By erholmes
contact: erholmes@cableone.net

Legal: All aspects of this mod are based on Dawn of War and all rights are the
property of their respective owners.  This mod may be used in whole or part. It
may be placed on other media ie. cd or downloadable from any site.  It is free
to be used in any form.  I only ask that I am given credit where it is due.

If you like to turtle then you will like this mod
If you do not like mods without new models then dont download this one!

If you have the older version of the mod please delete torture folder and torture.module file 
before installing new version

Install all files in the DOW directory

Mod Changes.
---------------
All Races.

Listening Posts
-----------------------
sight increased
weapon range increased
damage increased
accuracy increased
armor increased
hitpoints increased

Turrets
-----------------------
sight increased
weapon range increased
damage adjusted up and down to a equal level
accuracy increased
armor increased
missile reload time reduced

Mine fields
------------------------
Hit points increased
30 explosions per field
can be repaired

Builders
------------------------
all increased to 6

Special Units: Land Raider, Baneblade, Avatar, etc increased cap to 2.

Heavy Weapon ranges reduced. (Now you can not shoot a turret or listening post out
of its weapon range.)

Long range weapons In mod
------------------------------------------------------------
Space Marine- whirlwind, Predator, Land Raider, Scout Sniper
Eldar- FirePrism Tank, Ranger
Ork- Looted Tank, Squiggoth
Chaos- Defiler, Predator
Guard- Basilisk, Baneblade, Lemin Russ, Assassin

Team Specific
-------------------------
Space Marines
-------------------------
Chaplian attachable
Force Commander no longer attachable, now you can attach another unit to him.
Land Speeder cost increased
Land Speeder Hit Points Reduced
Missile Launcher added to Land Speeder
Land Speeder now comes in squadron of 2 (Seems to run better than 3)
Smoke Launchers added to Dreadnoughts, Predator, and Land Raider
Rhino hitpoints increased
Rhino speed increased
Rhino sight range increased
Sergeant Added to Scouts
Scout squad cap limited to 2
Scouts limited to 2 weapon upgrades
Scouts have no access to any bionics or accuracy upgrades
Space Marines upgrades decreased to 4
Smoke Launchers now free no research required
Level two bionics and accuracy upgrades added to armory
Scout given assassinate ability
Sniper rifle range increased
Inquisitor added to HQ (requires 2nd addon)
Relic requirement removed from Land Raider
Frag Grenade range and recharge rate reduced

Imperial Guard
----------------------------
Sentinals cost decreased
Sentinals Hit Points Reduced
Support Cap Lowered too 1
added Flamer and Autocannon Upgrade to Sentinals 
added Smoke Launchers to Chimera,Hellhound, and Lemin Russ Tank
Command Squad upgraded to Commander, Commissar, Priest, Psyker, and 5 Kaskrin sergeants(bodyguards)
Kaskrin Sergeant added to Command Squad
Penal Detachment added
Detachment loadout 12
Detachment squad cap cost 1
Detachment can not capture (but works great to man buildings)
Detachment can upgrade 1 Leader Commissar
Guard Commander hitpoints increased
Commissar cost increased
Priest cost increased
Some guard buildings hitpoints increased
All Guard Infantry ranged weapons have reduced range and damage
All Guard Infantry hit points reduced
Infantry Cap raised to 60 (Hard to find room for enough infantry commands for any higher)
Infantry Command squad cap increased from 6 to 10
Mechanized Building support cap increased from 6 to 10
Support Cap raised to 40
Kaskrin upgrade limited to 7 not 9
Ogrin and Kaskrin limited to 4 each
Guardsman upgrades lowered to 2
Kaskrin upgrades lowered to 3
Assassin lowered to Tier 2
Assassin squad cap raised too 2
Assassin weapon damage reduced
Assassin reload time reduced
Assassin movement speed increased
Assassinate Ability length increased
Assassinate recharge time reduced
Weapon Specialization, Guardsman Health Upgrade, Total War cost increased
Colonel added to infantry command
Relic requirement removed from baneblade
Frag Grenade range reduced

Eldar
----------------------------------
squad cap raised to 30
support cap raised to 24
Webway shroud now free
building healing field cost reduced
Vypers now in squadron of 2 (seems to run better than 3)
Ranger Inflitration free
Fire Dragon weapon range increased
Fire Dragon Weapon Armor Piercing Modifiers Increased (Eldar now have Heavy Weapon Squad)
Fire Dragon can now recieve leaders
Guardian squad renamed Dire Avengers
Dire Avengers hit points increased
Dire Avenger Armor increased
Dire Avenger speed increased
Dire Avenger cost increased
Dire Avenger weapon range increased
Dire Avenger Weapon damage increased
Warlock hitpoints increased
Howling Banshees renamed Striking Scorpions
Striking Scorpion Aspect Stone cost increased
Scorpion Squad number dropped from 9 to 8
Scorpion armor increased
Scorpion Hitpoints increased
Scorpion Morale Increased
Scorpion Weapon Damage and Accuracy Increased
Ranger squad given assassinate ability
Ranger squad cap at 2
long rifle range increased
Fire Prisms limited to 4
Fire Prism Armor increased
Fire Prism Hitpoints reduced
WraithGuard Added (Necron Warror model)Sorry I am no artist so I do what I can
WraithGuard Support squad Cap at 2
WraithGuard squad cap at 1
WraithGuard requires Holofield Research
Relic requirement removed from Avatar
Holofield research now adds hitpoints to Wraithlord, Vypers, and Falcon Grav Tank
Haywire bomb recharge time reduced
Plamsa Grenade rechage time reduced
Farseer melee damaged increased
Farseer armor slightly increased
Farseer hitpoints slightly increased
Dark reaper squad increased to 6
Reaper weapon morale damage increased
Reaper weapon damage slightly increased


Ork
----------------------------------
Armored Nob can have attached leaders
Armored Nob Morale increased
Killa Kan Support Cap dropped to 2 but limited to 4 of them
Killa Kan Hitpoints increased
Killa Kan armor reduced
Infantry Cap raised to 60
Population Cap raised to 125
Stikkbomb recharge rate reduced
Smoke Launchers added to looted tank, trukk, and wartrak

Chaos
----------------------------------
Rhino hitpoints increased
Rhino speed increased
Rhino Sight increased
Marine Squad Upgrades increased to 4
Marine Squad members limited to 8 (same as space marines)
Access to Heavy Bolters, Missile Launchers, Plasma Guns, and Heavy Flamers
Raptor Squad upgrades increased to 3
Raptor squad members limited to 8 (same as space marines)
Level 1 and 2 Accuracy and Health Upgrades for Chaos Space Marines added to Armory
Defiler hitpoints increased
Frag Grenades recharge rate decreased
Relic requirement removed from Bloodthirster

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erholmes


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Registered 11th December 2005

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