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14 years ago
, last updated
4 years ago
Well, SM ftw. However the order i would pick from greatist to least would be: Space Marines/Tyranids/Choas Space Marines/Necrons/Imperail Guard+ork(If the guard go in then the orks have to and visa versa)/Elder/Tau.
I didn't really like the two new races put into SS.
[b]Well I just wrote them down as they came to my head, didn't pick them in order as you can tell
| What race do you want more than others in DoW 2? |
|Tyrandids ||35.5% (2518)|
|Space Marines ||16% (1135)|
|Imperial Guard ||14.5% (1034)|
|Chaos Space Marines ||9.1% (648)|
|Tau ||8.6% (612)|
|Necrons ||4.8% (342)|
|Eldar ||3.6% (260)|
|Sisters of Battle ||3.1% (220)|
|Dark Eldar ||2.3% (166)|
|Orks ||2.1% (156)|
|Start: 05-10-2008 12:29|
|Last: 05-25-2008 08:46|
am i the only one seeing last poll's results on the main page?
I see them too.
Chaos Space Marines! Its not DoW without Chaos
tough question. i would say ethier Imperial Guard or Dark Eldar (nids can suck it in my opinion.)
Personally I want Guard. Be interesting to see how they would turn out in dow2. Think it would be cool to use Guard the way they should be...Inside buildings hiding
Welcome to Hell, Loyalist scum! Blood For The Blood God! Skulls For The Skull Throne!
Dawn of War without Space Marines is anathema I think. But, although it's not my favourite race, I think Chaos has to be in too. Chaos is a core race.
Personally I love the Tau and their technology, but I'm afraid they can not be considered one of the fundamental Warhammer 40k races.
Obviously I want them all in DoW2, but for the sake of the poll, I gotta go with 'Nids, simply because they haven't made a single appearance in DoW so far, and in my opinion it would be a real shame if 'Nids didn't show up in this one.
Ya spelled 'Tyranids' wrong.
Space Marines all the way. Kill the Mutant ! Purge the Heretic ! Clean the Unclean !
Assuming that there will certainly be Space Marines and Orks in DoW2 (and that's OK), I'll vote for Chaos Space Marines. What would life in this Galaxy be, without some wretched traitor to vanquish?
My choices for DoW2 are the same made for DoW 4 years ago: Space Marines, Traitors, Eldar and Greenskins.. They are more than enough for a start.
I would definitely have to say tyranids mainly because they haven't made an appearance yet
they should add all the races not just some it would be better that way and more fun:D:D:rock:
How come Daemonhunters are never on the list?! It's not fair :( I mean GKs in SM is best replaced by Deathwatch Marines if Daemonhunters would be on the game. My choice would be 6 races:
well Chaos space marines...but they need to be some other unit other than Khorne :rolleyes: anyways other than the fact that they should also put nids...only because they never debut in any DOW...
Overall: from highest probabilty to least (my personal opinion) :P
dude u said tyrandids
which is what id rather prefer over all of them, followed by chaos :rock:
The Tyranids, mainly because they haven't been in any previous games, and if they can get them to work, they can get any of them to, as there will no doubt be expansions adding the rest of the races in
#13 Daemonhunters ARE Space Marines, or at least part of the Imperium. Relic try to keep the races as basic as possible so they can be as diverse as they can. If sub-races were introduced to DoW there would be close to 20 races overall to choose from, and somehow I don't think Relic would have the time to do something like that...
what about the daemons??? they are the new race and are awesome!
AS that daemons haven been relised, i think they should put them into DOW2
i'll point out now that it actually IS tyranids that will be the third race. We managed to squeeze it out of a THQ guy. Can't wait *dreams of carnifex in high graphics* }>
They have to include the following races *at least*
Eldar, Chaos, Orks, Space Marines. They are the core of the game. Everything else basically spirals off of them. IG would be next on the list. After that what they add and the order doesn't really matter as long as it doesn't screw up the balance. In a perfect world they would have all the current races ported and balanced correctly for the first time at a minimum.
I can't vote on this poll because I can't pick one. I personally like to play Orks, SM, and CSM in about equal measurements. I never could get the hang of those vile witches (fighting them or playing as them.) I do play the IG quite a bit in DCpro. Basically I like every race in the game so far. The bottom of my preferance list are the Tau and the Necrons. In my opinion niether of those two races bring anything new to the table. Tau are fanceyed up IG for the most part (shooty - easy to kill their infantry) and Crons are just robot space marines (shooty - can't kill their infantry.) I just can't get excited about playing them like I can the nids, DH, WH, Sm, CSM, Orks, IG, or Inquisition.
I definatly agree they need to work out a better close combat system. The chase and dance fest the game degraded into was very annoying. Not only did it look rather stupid but it turned what should have been very powerful units (Assault Marines, Banshees, etc.) into nothing more than glorified disruption units that cost you an arm and a leg.
sorry for double post. Just saw this. Don't know how I missed it.
"Daemonhunters ARE Space Marines"
Daemonhunters are as much Space Marines in a gameplay sense as Dark Eldar are Eldar. They share links in fluff. In gameplay they are completely seperate races. It is not the same as trying to get them to put in indiviual SM chapters or IG regements. I do however agree with you on the fact that adding all of the factions into the game at release is a bit much. If they do include DH they should include them and the WH in an Inquisition race. They could very easily have a branching tech tree similar to Tau had in DC. So essentially it would be a special guard race that evolved into either DH or WH depending on your choice.
Also, unless they included very small sub groups (chapters or regiments) they would get no where near 20 factions. You would have basically what Typhon1023 listed. The only things you could really add on to that would be seperate Chaos trees depending on which Chaos God you picked. If you really wanted to push it you could add adeptus mechanicus. Thats about the end of the dramatically differant groups.
Races/Factions I want in DoW II in order:
Chaos Space Marines
Inquisitorial Forces (Malleus, Heriticus and Xenos)
#22 My point is that the Imperium already has 2 armies in DoW, and there's no real need for a third since all other races only have 1 army each.
lol, almost no one wants dark eldar
Wow, the one poll where Spacemarines didn't come first!
Aye only cause there is more fans of Nids than there is of space marines :P
What about the Lost and the Damned. They could really make them interesting.
By the order of Inquisitor Lord Sabathius, The Daemonhunters. Only other idea is not likely in dawn of war: Space Hulk 3(As there have been 2 official games, and i'm still playing Vengeance of the Blood Angels, the second game.) only really possible things are new units and factions, and possible detail increase. no real need for the updated 3d as it looks maybe something more along the lines of the old Final Liberation, the cutscenes i mean. same strategy as red alert 1 and 2 had: live actors and cgi which rather that getting better has become worse since in my opinion. see the Thunderhawks, Chimeras, and the Tallarn Leman Russ battle tanks for example. 4 Regiments, 3 clans of orks against them, and a space marine company assisting them early on. They cast it excellently, Holt seems at least as powerful as Commisar Yarrick. They even had a full Codex of every unit from the Epix 40k codexes of the time. I still plan for rebuilding a Leviathan tank, Doomsday cannon and 6 sets of lascannons. (For those who know too much: Basilisks in that scale are 60 inch range, the Doomsday 70. x2 in normal 40k, and fear it. 4 Void shields too, i think it's the Ultimate imperial war machine of the time; twice as long and 3 times as tall as a baneblade.(Must end now before i become guilty of ultra super mega giant posting.
whoever voted for SM or Orks is an idiot because they are already in the game
I voted for Guard - I want to see an extended army painter where you can change the Guardsmen models or something....
It'd be good to see the hordes of Chaos as well....
Mutants, traitor guard, cultists, all-daemon armies, and maybe even some Slaanesi Tau....
everyone is saying chaos and nids, nids dont really use cover defeating the object of the game so nids can GTFO, and i've nothing against chaos but where would they be without their most ancient enemy? the eldar? so how about at least we have the original first 4 races? at least.
well, if you're talking about chaos space marines, their greatest enemy is the Imperium, but if you're talking about the chaos gods themselves, their greatest enemy is probably the necrons
If the devs are using something like the CoH engine then the IG would work the best b/c they are the only race that actually seems to take cover.
"My point is that the Imperium already has 2 armies in DoW, and there's no real need for a third since all other races only have 1 army each."
The other races only have one army each for the most part. The sub-divisions in all the races except IoM are almost superficial. They are sub-divisions similar to Chapters or IG regements as I have already mentioned.
Also, where is this "need" you mention factored in? Why are you comparing fluff relationships in a game? A person who wants to play DH or WH won't care that there are already IG or SM in the game. There is no "need" to have anyone in the game. The "need" is the desire of players to play as that group. Because that is the "need" then the DH, WH, nid, DE, and all the rest of the major factions (10 or so) "need" to be in there.
The game can get by with the core four. DoW did just fine with them. However if they are going to add in other groups the they are going to end up with more IoM sides simply because there are more of them. Ignoreing the IoM because "we already have two from them" is going to kill your choices real fast. If you have a problem with IoM having more diverse faction choice then you have to take it up with GW thats the way they designed it.
I do not support putting less content into a game just for the sake of less content. Games are not getting better in general. They are getting flashyer and dumbing down half of everything. If this game plays anything like CoH it will be aweful. They had better be taking it to the drawing board and actually putting some real effort into it.
daemon hunters. either that or the ability to choose different chapters. that would be cool.
Pity, i do like the orks, even with all the shineyness i see in the minute smattering of screenys. But go IG, because if those vehical graphics are any example of units to come, im going to be a very mechinized-happy individual. plus who doesnt like an epic mass ig vs mass nid fight? :D
lol at DE. i dont run into a lot of people who like them, but then again (no inflammatory language), thats just my opinion.
wonder if they'll decide to put in some varient upgrades to the lemun chassis, like the sm/csm preds have. i want my Executioner Pattern Russ. course while i'm dreaming, lets hope for some sentinal patterns (mars/cadian/catachan/ect) and some baneblade patterns (personally,give me Stormhammer please). ah, to dream.
and please, i know this had nothing to do with the discussion, but it just kinda got wrote. ignore it if u like.
Imperial Guard, however not the bloody cadians, i grow tired of them (never like them too much to begin with). I want the Krieg Death Korps! They are the most awsome looking of all the Imperium's Guard regiments! They truely strike fear in the hearts of the Imperium.
Chaos is the most significant faction next to the imperium of man. Tyranids only have splinter fleets atm. SM without CSM is something like matter without anti-matter, a hero without a anti-hero, Ying without yang and they're the most brutal, most interesting and is a VERY strong faction. SM? sure they're elite, but SM are a bunch of rookies compared to a traitor legion space marine and even a renegade chapter chaos marine . I mean eternal war means they're constantly fighting. That results in loads of experience and they are truly masters of warfare, war itself.
Most people forget that (especially if you only played DOW so far and read nothing else about warhammer). CSM can truly be unique and diverse i mean take a undivided chaos army consisting of: 2 squad Undivided havocs/Undivided CSM, 1 squad of every kind of Cult marines: rubric/plague/noise marines and Khorne berserkers. Add a shitload of diffrent of daemons (plaguebearers, bloodletters etc.), Oblits/chosen terminators. Daemon prince, greater daemon. And
2 defilers/1 defilers and 1 chaos dreadnought and a Chaos pred armed to the teeth. You cant tell me that this a diverse and interesting/unique army.
They made CSM in DOW WAY to generic and way to weak (SM tac squad 9 men and CSM tac squad 10/11 men ???? wtf????). just gave the CSM a tac squad of less men then SM with same HP and dmg output and make them look diffrent (not only 11 generic horn CSM).....problem solved. CSM is a truly interesting faction when it comes to fluff/background and diversity/uniqueness in unit design/roll. 'Nids is a my 2nd favorite race, but they must not replace chaos AT ALL! 'Nids does'nt fit the game, they are generic, have no personality, they are the wave. And orcs and 'Nids...... 2 wave/horde races???? WTF! illogical. CSM can be a horde race when you implant loads of daemons and a few Chaos marines. So chaos is a horde combined with elite race, what do you want more?
Most brutal, diverse, unique, most elite, really tragic and awesome/interesting background, Not an ignorant and small-minded faction, they're utterly crazy and extremely cunning and smart at the same time. And shouting "for the emperor" is quite YAWN (and generic)...... when you compare the quotes with chaos shouts! Iam truly tired of people that are marking CSM as a bunch of weaklings while they're the best faction warhammer has to offer, fluffy wise and also TT wise with 5th version (yes iam pointing at lash of slaneesh). And what does TT and DOW do? They balance it but then for some reason Chaos is suddenly weak? If you would apply the "fluffy wise" rules to TT, DOW they would role over everything with ease...Balance ppl. Same story with the position of CSM's in the warhammer universe (wtf 13 black crusades??? still didnt won........balance ppl, balance). "When the chaos space marines are satisfied with the killings/rewards of a black crusade they start to turn on eachother and the black crusade loses momentum"....what kind of weakling excuse is that?? Answer: Balance. Diverse CSM is what i want to see in DOW 2 or Chaos: Chaos Daemons and CSM combined. If they plan on another generic Chaos faction then they can implant 'Nids instead of CSM/Chaos. CSM all the way!!!
""When the chaos space marines are satisfied with the killings/rewards of a black crusade they start to turn on eachother and the black crusade loses momentum"....what kind of weakling excuse is that??"
You claim to be a follower of Chaos and you cannot grasp this? Fool! This is Chaos at its finest! All paths lead to Chaos. /Chaos fanatic answer
To destroy all order is to destroy Chaos. Without order there can be no chaos as they are two sides of the same coin. One is used to define the other and thus one cannot exsist without the other. /philosophical answer
Games Workshop is not dumb enough to kill their cash cow by having any side win and thus ending the war/game. /realistic answer
With Chaos all things are possible.
"And shouting "for the emperor" is quite YAWN (and generic)...... when you compare the quotes with chaos shouts!"
hmm, like "For The Emperor!" which happens to be one of the battlecrys of the Alpha Legion or maybe the more generic chaos "For the Dark Gods!" which is sooo much more inventive.