Abandoned City

Players are separated into pairs. Each pair is located in its own corner with 4 strategic points and 2 relic structures. A Strategic objec...

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Players are separated into pairs. Each pair is located in its own corner with 4 strategic points and 2 relic structures. A Strategic objective is located midway between each of the corners and one is located in the center of the map too. Cover appears along the tree line and in the central objective area.

The set up allows for many possibilities. The collection of strategic points and relics in the corners give you plenty of room to build up your base and make defending easier. The large central area has very few objectives and allows you to sneak through holes in the enemy line. The central objectives' distance from your base makes take and hold victories difficult. Vehicles are very useful due to their ability to cover ground quickly but the lack of slag deposits helps to limit their numbers. Holding the central objective is made easier due to chokepoints and cover but a little artillery fire can clear that up. Games are usually pretty long and can go back and forth quite a bit.

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Download 'swks_abandoned_city_8.zip' (809KB)

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Abandoned City (8)
By Star Wars Kid


Blurb:

Abandoned for almost a century, the city of Odo Decimus has been engulfed by the surrounding jungle. Designed for 2v2v2v2 or 4v4 games.


Gameplay description:

Players are separated into pairs.  Each pair is located in its own corner with 4 strategic points and 2 relic structures.  A Strategic objective is located midway between each of the corners and one is located in the center of the map too.  Cover appears along the tree line and in the central objective area.  

The set up allows for many possibilities.  The collection of strategic points and relics in the corners give you plenty of room to build up your base and make defending easier.  The large central area has very few objectives and allows you to sneak through holes in the enemy line.  The central objectives' distance from your base makes take and hold victories difficult.  Vehicles are very useful due to their ability to cover ground quickly but the lack of slag deposits helps to limit their numbers.  Holding the central objective is made easier due to chokepoints and cover but a little artillery fire can clear that up.  Games are usually pretty long and can go back and forth quite a bit.  


Directions:

Extract all files to your C:/Program Files/THQ/Dawn of War/W40k/Data/Scenarios/MP directory.  If this is your first time installing a custom map, you will need to create the "Scenarios" and "MP" folders inside the "Data" folder. 


Note from me:

I would like to thank all of the people at the RelicNews Forums who helped me to test this map.  If you have any comments or criticism, post it on the RelicNews boards:
 
http://forums.relicnews.com/forumdisplay.php?f=137


Thanks for downloading my map, I hope you enjoy it.

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Star Wars Kid


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Registered 17th November 2004

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