Archon IV

Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral 'Sempe...

Download

Uploading...
Do not refresh or leave this page!

File Description

Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral 'Semper Fidelis' until reinforcements arrive. Long-range surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est -

Read More

Download 'archon_iv.zip' (2.64MB)

Readme
Map Name:  Archon IV (1vs1, 2vs2, or even 1vs1vs1vs1!)
Map Type:  Large mulitplayer map for longer battles (created by Acturas)

Installation instructions:
Unzip the alll of the files in this archive to the following directory (where X is the location of your Dawn of War installation)
X\Dawn of War\W40k\Data\Scenarios\MP (for most users this is c:\Program Files\Dawn of War\W40k\Data\Scenarios\MP)
If the folders do not exist then just create then prior to unziping the map contents.

Your mission:
Contact with the holy city of Archon IV has been lost.  The Imperial Guard garrisons last order was to secure and hold the cathedral 'Semper Fidelis' until reinforcements arrive.  Long-range surveillance indicates that they have failed.  Can your take AND hold the Semper Fidelis.  - Alea iacta est -

Map layout:
The map has a number of features that I hope makes things a little interesting.

1 - Each player starts off in a reasonably defensible position, with either higher ground and/or 2/3 choke points leading to their base.  Links to pictures of each starting location follows.

Government offices
Wilderness
Factory
Refinery

2 - There is only 1 Relic (yes 1).  This means players have the option of going straight for the relic in the cathederal (and trying to hold it) OR skirting around it and building up an army large enough to crush whoever is in there.  In play testing this has lead to a number of great see-saw matches where one player takes, looses and then retakes the relic.  However you may also decide to bypass it altogether.


3 - The bridges on the river can be used to contain a player to either side of the map if defended correctly (esp with the Eldar being able to build structures anywhere).

4 - Cover.  To keep things simple all craters have a heavy cover stat, with trees offering light cover (broken trees and roots offer broken light cover).

About the Map:

Time taken to plan, build and playtest 60+!!!  Thanks to my bro for playtesting and my girlfriend for putting up with me:D

Anyway enough of this talk!!! Go ahead and download the map.  If you have any comments (good, bad or just plain ugly then please post them here in the relic forum - or mail me at andresean@hotmail.com).  If there is call for it I could make this map a 6 or even 8 player....

Read More

Comments on this File

There are no comments yet. Be the first!

Acturas


50 XP


Registered 16th January 2005

4 Files Uploaded

Share This File
Embed File