Archon Iv Holy Fire

Your mission: Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cat...

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Your mission: Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral 'Semper Fidelis' until reinforcements arrive. Long-range surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est -

Whats HOLY Fire all about?

Simple 6 player Archon IV:D! After requests for a 6 player version of Archon IV, i decided to actually make one. However I did't want to call it Archon IV 6, Holy Fire just sounds better! The map now supports 6 players and you can have some tremendous fun with 3vs3 battles. 2 New areas of the map have been 'raised' to make into defensive bases. The Park on the center right of the map and the Edge of Town of the centre left of the town

Enjoy!

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Readme
Map Name: Archon IV Holy Fire (3vs3, or even 1vs1vs1vs1vs1vs1!)
Map Type: Large multiplayer map for longer battles (created by Acturas)

Installation instructions:
Unzip the alll of the files in this archive to the following directory (where X is the location of your Dawn of War installation)
X\Dawn of War\W40k\Data\Scenarios\MP (for most users this is c:\Program Files\Dawn of War\W40k\Data\Scenarios\MP).
If the folders do not exist then just create then prior to unziping the map contents.

Your mission:
Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral 'Semper Fidelis' until reinforcements arrive. Long-range surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est -

Whats HOLY Fire all about?

Simple 6 player Archon IV:D!  After requests for a 6 player version of Archon IV, i decided to actually make one.  However I did't want to call it Archon IV 6, Holy Fire just sounds better!  The map now supports 6 players and you can have some tremendous fun with 3vs3 battles.  2 New areas of the map have been 'raised' to make into defensive bases.  The Park on the center right of the map and the Edge of Town of the centre left of the town

Enjoy!

Map layout:
The map has a number of features that I hope makes things a little interesting.

1 - Each player starts off in a reasonably defensible position, with either higher ground and/or 2/3 choke points leading to their base. 

Government offices
Wilderness
Factory
Refinery
Park
Edge of Town

2 - Cover. To keep things simple all craters have a heavy cover stat, with trees offering light cover (broken trees and roots offer broken light cover).  Hey if you've played the previous version you'll know the drill:D

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Acturas


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Registered 16th January 2005

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