Map Name: Archon IV (1vs1, 2vs2, or even 1vs1vs1vs1!) Map Type: Large mulitplayer map for longer battles (created by Acturas)
Installation instructions: Unzip the alll of the files in this archive to the following directory (where X is the location of your Dawn of War installation) X\Dawn of War\W40k\Data\Scenarios\MP (for most users this is c:\Program Files\Dawn of War\W40k\Data\Scenarios\MP) If the folders do not exist then just create then prior to unziping the map contents.
Your mission: Contact with the holy city of Archon IV has been lost. The Imperial Guard garrisons last order was to secure and hold the cathedral 'Semper Fidelis' until reinforcements arrive. Long-range surveillance indicates that they have failed. Can your take AND hold the Semper Fidelis. - Alea iacta est -
Why a remixed version?
Well a thought it would be groovey to be able to play the map with everyone potentially being able to tech to level 3. I have replaced the relic in the centre with 1 critical point (the only one on the map - very nice for take and hold) and I have also re-adjusted the impass areas to be a little more forgiving (tanks etc had a hard time on some areas in the previous version).
Map layout: The map has a number of features that I hope makes things a little interesting.
1 - Each player starts off in a reasonably defensible position, with either higher ground and/or 2/3 choke points leading to their base.
Government offices Wilderness Factory Refinery
2 - Cover. To keep things simple all craters have a heavy cover stat, with trees offering light cover (broken trees and roots offer broken light cover).
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