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Arrakis: Tears of Shai-Hulud

Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in...

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Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in this map, I not only put a worm in, I made it so you can run on top of it and inside it (eww). I also wanted the map to be assymmetric, so I made one side Fremen with rocky natural formations, and a Harkonnen side which is industrial and has slaves and huge pipe networks. I am not sure if I balanced it good enough for both sides but if anyone has any complaints, I will change it in another version. I also thought it would be interesting to have the Hakonnen side have defense turrets and soldiers. Of course they are all neutral. Sometimes the imperial guard troops look like they have had too much caffeine and will spasm at anyone who comes near, also the bolter turrets will stare suspiciously at anything that walks, drives, or stomps by. I made some really steep dunes for vehicle ramping action and they seem to work well.It may play kind of slowly, I did my best to improve performance, though it may play slightly jittery. I hope you enjoy it, I have been working on this for a week and I have spent many hours on it!

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Arrakis: Tears of Shai-Hulud
For Warhammer 40k: Dawn of war

By Stephen Centanino a.k.a. DemonicBadger

Well, here is a new map I made in the Dune universe. In Arrakis (6), I was pondering how I could incorporate a sandworm into the map, and in this map, I not only put a worm in, I made it so you can run on top of it and inside it (eww). I also wanted the map to be assymmetric, so I made one side Fremen with rocky natural formations, and a Harkonnen side which is industrial and has slaves and huge pipe networks. I am not sure if I balanced it good enough for both sides but if anyone has any complaints, I will change it in another version. I also thought it would be interesting to have the Hakonnen side have defense turrets and soldiers. Of course they are all neutral. Sometimes the imperial guard troops look like they have had too much caffeine and will spasm at anyone who comes near, also the bolter turrets will stare suspiciously at anything that walks, drives, or stomps by. I made some really steep dunes for vehicle ramping action and they seem to work well.It may play kind of slowly, I did my best to improve performance, though it may play slightly jittery. I hope you enjoy it, I have been working on this for a week and I have spent many hours on it!

Installation:
1) Unzip the W40k folder into your Dawn of War folder. This is usually inside your C: Drive, Program Files folder, and THQ folder. If it asks you if you want to replace anything then say ok.
2) If you want to do it manually (as I prefer) drag each folder's contents into the same folder of the same name located in the W40k folder.
3) Blow stuff up!

Thanks to Martiferus, Bill Brooks, and Hanna for the decals and textures, this map would look really crappy without em.

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Demonic Badger


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Registered 22nd November 2004

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