Arx Haustrum

This map is designed for 8 players on 4 teams. Set it up as follows: Players 1 and 2 are Team 1, 3&4 Team 2, etc. The team number doesn\...

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File Description

This map is designed for 8 players on 4 teams. Set it up as follows: Players 1 and 2 are Team 1, 3&4 Team 2, etc. The team number doesn't really matter, just make sure that all the players are teamed correctly. Another interesting variation is teaming players 1-4 vs. players 5-8.

The teams start in small keeps with two levels and four initial LPs. (Upper levels are even players and all the lowers are odd). There are additional LPs outside the lower level, and 4 inside each swamp.

Each player also gets control of a turret located directly outside the walls to give a castle effect. The upper level players have two turrets guarding the rear entrance from the swamp. One player also gets a small minefield. Due to a possible exploit, it was decided to add the mines in lieu of altering the terrain.

The one relic point is located at the center of the map. This will make tier 3 techs only available to one player at a time and therefore a highly contested point.

There are also 2 slag deposits, located between the center ramps. Not very easy places to defend, but the reward could be worth it.

Finally, there are 4 CPs. One between Teams 1&2, another between 3&4. The other two are located in the swamps.

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Readme
================================================================
Title : Arx Haustrum (Pump Stronghold)
Release Date : 1/30/05
Authors : Larry Lott, Joey Pruitt
Email Addresses : llott2@gmail.com, anim8@ogzr.org
Think Tank : the Old Geezers' DoW Team

--- Play Information ---
Game : 2vs2vs2vs2 & 4v4 

--- Construction ---
Editor(s) used : Relic DOW mod tools
Base : From scratch
Construction Time : 3 weeks

--- Testing ---
The Old Geezers (http://www.ogzr.org/)
anim8
gravehead
Myok
Sentry Killer
Stilgar
Warhammer37

Special thanks to Star Wars Kid

Installation
------------
Unzip the files and folders into your THQ folder: "../THQ/"

Be sure to select "Use folder names" in WinZip before extracting.
The files will then be placed within their correct folders.



Background :
================================================================

The trade route on the planet Aldborough was always safe with the 
protection from Arx Mercatus. That was until Khorne and his armies 
of marines and deamons took contol. However, once Chaos had pillaged 
and deserted the mighty stronghold, the route stood vulnerable. 
Never the same safe place again.

There was something mysterious about Arx Mercatus' vacancy. It was 
never to be held again by any army. This shifted the power of the 
land over to the next most important place on Aldborough. From that 
time forward, anyone who wished to control this treasured route would 
take over Arx Haustrum. The Pump Stronghold was the key to unlocking 
the water channels along the trade route. By holding Arx Haustrum, 
you held the key to the gateway leading to Aldborough and every 
destination beyond that.

With a place as important as Arx Haustrum, it is not too uncommon to 
see more than just the armies of the Emperor fighting off the powers 
of Chaos. You could witness the elegance of the surefooted Eldar or 
even the masses and strength of the Ork. Yes, this was a special place. 
Uneasy alliances were waged in the struggle to control this place, for 
only those that could hold Arx Haustrum would have the key to 
ruling Aldborough and all points beyond.



Description : 
================================================================

8p_Arx_Haustrum

This map is designed for 8 players on 4 teams.  Set it up as follows: 
Players 1 and 2 are Team 1, 3&4 Team 2, etc.  The team number doesn't
really matter, just make sure that all the players are teamed
correctly.  Another interesting variation is teaming players 1-4 vs.
players 5-8.

The teams start in small keeps with two levels and four initial LPs. 
(Upper levels are even players and all the lowers are odd).  There are
additional LPs outside the lower level, and 4 inside each swamp.

Each player also gets control of a turret located directly outside the
walls to give a castle effect. The upper level players have two
turrets guarding the rear entrance from the swamp.  One player also
gets a small minefield.  Due to a possible exploit, it was decided to
add the mines in lieu of altering the terrain.

The one relic point is located at the center of the map.  This will
make tier 3 techs only available to one player at a time and therefore
a highly contested point.

There are also 2 slag deposits, located between the center ramps.  Not
very easy places to defend, but the reward could be worth it.

Finally, there are 4 CPs.  One between Teams 1&2, another between 3&4.
 The other two are located in the swamps.


Copyright / Permissions / Disclaimer
-----------------------

All new in-map textures and models © Joey Pruitt.

All other items are © Games Workshop Ltd.

Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money. 

-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, 
the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, 
Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, 
Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, 
Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, 
Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor 
logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, 
the Khorne device, Kroot, Lord of Change, Necron, Nurgle, the Nurgle device, Ork, 
Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh device, Space Hulk, 
Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste 
designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch device, Ultramarines, 
Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all 
associated marks, names, races, race insignia, characters, vehicles, locations, 
units, illustrations and images from the Warhammer 40,000 universe are either ®, TM 
and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other 
countries around the world. Used without permission. No challenge to their status 
intended. All Rights Reserved to their respective owners.

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gravehead


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Registered 16th December 2004

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