Arx Mercatus

Each player starts outside the keep walls with 3 starting LP points. On opposing sides of the starting positions are one access ramp and...

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Each player starts outside the keep walls with 3 starting LP points. On opposing sides of the starting positions are one access ramp and one slag deposit. The slag deposits can be contested points between opposing players, or a shared resource during teamplay. The ramps also create an interesting contested area with LP points located at the top of each. This LP was added to allow structure reinforcement of the player controlling that ramp.

Proceeding up the ramps into the main stronghold area, there are four relic points located on raised platforms. Surrounding the relic points, we placed some conservatory structure and added light cover to that area to simulate the cover created by those structures.

In the center of the map is a raised platform where the single CP for the map is located, creating a 'king of the hill' of sorts. It is only accessible by jetpack/teleport/deepstrike units and created some interesting tactics in our playtesting. The only issue we have with this is a possible Eldar exploit due to Bonesingers' teleport ability.

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Download 'arx_mercatus1.1.zip' (3.25MB)

Readme
================================================================
Title : Arx Mercatus (Stronghold of Trade)
Release Date : 12/31/04
Authors : Larry Lott, Joey Pruitt
Email Addresses : llott2@gmail.com, anim8@ogzr.org
Think Tank : the Old Geezers' DoW Team

--- Play Information ---
Game : 4vs4

--- Construction ---
Editor(s) used : Relic DOW mod tools
Base : From scratch
Construction Time : 2 weeks

--- Testing ---
The Old Geezers (http://www.ogzr.org/)
gravehead
anim8
Stilgar
Warhammer37
Sentry Killer
Myok

Installation
------------
Unzip the files and folders into your THQ folder: "../THQ/"

Be sure to select "Use folder names" in WinZip before extracting.
The files will then be placed within their correct folders.



Background : 
================================================================

Arx Mercatus was once one of the major strongholds along a very 
rich Imperial trade route. The Imperial armies ruled it for 
centuries. The Emperor valued its use and saw that Arx Mercatus 
was watched over by the soldiers of the Adeptus Astartes, and 
led by a trusted commander, Librarian Hernnahan of the Dark Angels.

The evils of Chaos were always at work, looking for ways to dethrone 
the false Emperor. The Blood God Khorne was alerted to the importance 
of the stronghold. Khorne wished to ruin the Emperor and cut off all 
trade through this route. He sent troops of Bloodletters and Possessed 
Space Marines in to destroy Arx Mercatus.

The battle raged on for a decade. Although the bodies of many soldiers 
from either side were destroyed, the stronghold still stood. Librarian 
Hernnahan was able to empower his troops to hold their position and 
maintain the Stronghold. It took all of Hernnahan's power to do so, 
and in the end it was his undoing. Somehow, among the fighting, a lone 
assassin had crept into the main fortress. Stabbing Hernnahan in the 
back and killing him in an instant, the assassin fled with his mission 
successful. In one final push to overthrow the Imperial forces, the 
daemons of Chaos triumphed.

So strong was the Emperor's Touch on the the mind of this Librarian 
that when Hernnahan's mortal body was destroyed by the assassin, his 
psychic essence was melded to the Stronghold itself.

Khorne's mission was successful. He stopped the trade route and set up a 
Chaos base in his honor. Despite the efforts of the Chaos legion, they 
could not rest easy within the walls of the newly named Khorne's Keep. 
Eventually, the keep was abandoned all together. Khorne announcing 
that his mission was over and he no longer needed the stronghold. 
The Legion itself would never mention the real reason they left.


Description : 
================================================================

Each player starts outside the keep walls with 3 starting LP points. 
On opposing sides of the starting positions are one access ramp and 
one slag deposit.  The slag deposits can be contested points between 
opposing players, or a shared resource during teamplay.  The ramps also 
create an interesting contested area with LP points located at the top 
of each.  This LP was added to allow structure reinforcement of the 
player controlling that ramp.

Proceeding up the ramps into the main stronghold area, there are four 
relic points located on raised platforms.  Surrounding the relic points, 
we placed some conservatory structure and added light cover to that 
area to simulate the cover created by those structures.

In the center of the map is a raised platform where the single CP for 
the map is located, creating a 'king of the hill' of sorts.  It is 
only accessible by jetpack/teleport/deepstrike units and created some 
interesting tactics in our playtesting. The only issue we have with 
this is a possible Eldar exploit due to Bonesingers' teleport ability.


Author's Notes
--------------

This map was written specifically for the Dawn of War Planet 
mapping contest of 2004 @ http://wh40k.mednickonline.com


Copyright / Permissions / Disclaimer
-----------------------

Custom textures by Cokane
http://www.cokane.com"

All new in-map textures and models © Joey Pruitt.

DoWP associated images are © Mednick Online Networks.

All other items are © Games Workshop Ltd.

Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money. 

-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
40k, Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, Chaos, 
the Chaos device, the Chaos logo, Citadel, Citadel Device, Cityfight, Codex, 
Daemonhunters, Dark Angels, Dark Eldar, Dawn of War, 'Eavy Metal, Eldar, 
Eldar symbol devices, Eye of Terror, Fire Warrior, the Fire Warrior logo, 
Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, 
Gorkamorka, Great Unclean One, GW, GWI, the GWI logo, Inquisitor, the Inquisitor 
logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, 
the Khorne device, Kroot, Lord of Change, Necron, Nurgle, the Nurgle device, Ork, 
Ork skull devices, Sisters of Battle, Slaanesh, the Slaanesh device, Space Hulk, 
Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste 
designations, Tyranid, Tyrannid, Tzeentch, the Tzeentch device, Ultramarines, 
Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all 
associated marks, names, races, race insignia, characters, vehicles, locations, 
units, illustrations and images from the Warhammer 40,000 universe are either ®, TM 
and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other 
countries around the world. Used without permission. No challenge to their status 
intended. All Rights Reserved to their respective owners.

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gravehead


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Registered 16th December 2004

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