Changes Since V1.0:
I've added two more relics to the central hill, and 4 more in trenches around the edges to try and break up the scenery and gameplay when fighting north-south around the hill. All cover on the central hill has been swapped from Light to Heavy. And there are some flowers scattered around... which is just about the limit of my artistic ability, sadly. Feedback would be dearly appreciated; Not all of us can release impressive, playable maps on the first attempt, you know!
BRAINBOY'Z HILL A Map For Warhammer 40k: Dawn Of War By Ian "Titler" Hodgkinson (firstname.lastname@example.org) Version 1.1 Released 25th February 2005. "Oi! Listen up ladz!" Roared Ugluk "Dey call diz Brainboyz Hill, coz ya gotta' be smart ta take it... So no running ya trakks at da bridges, and don't forget to blow the zoggin' doorz off to get at da hill! But don't ya worry, ya boss 'ere is full of da Orky Kno-wotz, so you all stick by old Ugluk and yer'll be fine. Now follow me... er, um... datta way! Changes Since V1.0: I've added two more relics to the central hill, and 4 more in trenches around the edges to try and break up the scenery and gameplay when fighting north-south around the hill. All cover on the central hill has been swapped from Light to Heavy. And there are some flowers scattered around... which is just about the limit of my artistic ability, sadly. Feedback would be dearly appreciated; Not all of us can release impressive, playable maps on the first attempt, you know! Installation: Unzip to the folder located at C:\where ever DoW is\W40k\Data\Scenarios\MP\ If folder "MP" doesn't exist, create it yourself (make sure to capitalise the name), and unzip into it. Start Dawn Of War, and "Brainboyz Hill (8)" should now be available to play. There will also be a folder called "Loading" created, containing 2 images. These are loading screen shots, and are not necessary for the level to run. You may delete them to save disc space if you wish. Also note that you have a second version of the level under MP, labelled as "8p_brainboyz_hill_V2_titler". Details of this are listed below. Basic Gameplay: The map works best as a 4 vs 4 team game, but will work as a 2v2v2v2 and possibly a free for all. It plays much quicker, and more tactically, as a Take And Hold game, but works fine for Annihilation. However, please be aware "Brainboyz Hill (8)" is designed for play with the full 8 players (Human or Computer) only. The reason for this is that the editor does not allow Computer (AI) players to target doors set to Neutral, and if you set doors to Team Owned (as in this map), only the doors for the teams playing are placed at start up; The map may be played with less teams, but you will lose doors, and thus symmetry of play. To get around this, a second version of the map exists, as mentioned above. This allows you to play with as few players as you wish, up to the full 8, as all 8 entrances will always be covered: but the doors are set to Neutral, which means the AI can never get mechanised units to the central area. Thus it's not recommended to play if you wish to include AI players, at least with regards to a Take And Hold game. It MAY work as Annihilation however, as the AI can always use the flanking bridges... This map will appear as "Brainboyz Hill (Human Only) in DoW, and can be safely deleted if you never intend to play with less than the full 8 teams; Remove all files with "V2" in their name if you wish to save the hard drive space. To Sum Up: *FoR PLAY WITH THE FULL 8 PLAYERS, EITHER HUMANS OR AI: Play with "Brainboy'z Hill" *FOR PLAY WITH ANY NUMBER OF HUMANS ONLY: Play with "Brainboy'z Hill (Humans Only)" (V2 map, it is recommended that this is the one you use online, except for Comp Stomps) Thank You's: To the following people, for beta-testing the map design: Aidan "Darkblood" Musson Rosey "Freyy" Farish Sean "SparhawkUK" Wright "Hanna" (http://www.bitcheswithglitches.com/nwn/) "Star Wars Kid" Five Scal Louis "[UKT]Khornite" "Crush_Project" "Vexator" To the following, who helped suggest solutions to problems upon the way; "Hanna" + "Star Wars Kid" for confirming problems with some art programs reversing .tga files. "Hanna" again for initial Mini Map and Icon files; since replaced with own when the map changed shape, but the numbers on the Icon remain hers. "Tigerwolf" and the good people at DowHQ.com for offering of beta hosting space. "Nevin" for pointing me towards Dowfiles.com as another host for the level. The folks at www.dowfiles.com for hosting this level, and the beta version before this. A Special Thank You; To Jan Watson, for simply being the most enchanting Christmas present of all... and for introducing me to the joy of Penguins. Legal yadda-dadda: Feel free to distribute this level via free electronic media; after all, no map is as good if played alone, is it? However, please keep this Readme with the map, and do not claim authorship of the map in it's entirety. Also, you may not commerically exploit this map in any way, without the authors express written permission. Relic have not yet announced the official winners of the mapping competition. If they ever want to see their children again, they know what to do... But as a concession, I do state that I would be happy for this later version to be included, if famlial affection had more appeal than my earlier, rougher map.
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