Cliffs of Carcythe

Cliffs of Carcythe is a big ( 1024*1024 ) 4 vs 4 player map that is made for anihilate and/or take and hold matches. Teamplay will be crucia...

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Cliffs of Carcythe is a big ( 1024*1024 ) 4 vs 4 player map that is made for anihilate and/or take and hold matches. Teamplay will be crucial. The layout is mirrored to give no side an advantage, but it is no standard circle/cross - map, for i wanted to make it more interesting, which in first tests looked good. Take a look at the editor screenshot to see the layout. There is no new custom content included, for i dont know yet how to get own textures/objects into the editor, but ill find out... The map has a jungle setting, i tryed to varry as much as possible on a map of that size. Unfortunately older pcs seem to have performance problems with a map of that size. There is also a very high fog/sky distance, to allow you to take screenshots also of very big battles while watching the replay. This should not affect the performance as long as u dont turn the camera during battle. It is my first published DoW map, but thats no excuse for bad work, so if u have ideas or criticis what to fix or improve tell me. To contact me take a look at the forum of dowfiles or write at: saengerw at student.hu-berlin dot de

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Dawn of War 4 vs 4 multiplayer map:
Cliffs of Carcythe

Map made by Wargrim
aka |FPS|MovingTarget

Special thanks go to asuasu_uk_mur
aka Drah`Cir for supporting me on this project.


---- Installation ----

- Extract the .sgb and .tga files into your \DawnOfWar\W40k\Data\scenarios\mp folder except the XXX.(..).tga.
- Extract it into the \DawnOfWar\W40k\Data\scenarios\mp\loading folder and remove the XXX from the name.
- Play.


---- Description ----

Cliffs of Carcythe is a big ( 1024*1024 ) 4 vs 4 player map that is made for anihilate and/or take and hold matches. Teamplay will be crucial.
The layout is mirrored to give no side an advantage, but it is no standard circle/cross - map, for i wanted to make it more interesting, which in first tests looked good. Take a look at the editor screenshot to see the layout. 
There is no new custom content included, for i dont know yet how to get own textures/objects into the editor, but ill find out...
The map has a jungle setting, i tryed to varry as much as possible on a map of that size.
Unfortunately older pcs seem to have performance problems with a map of that size. There is also a very high fog/sky distance, to allow you to take screenshots also of very big battles while watching the replay. This should not affect the performance as long as u dont turn the camera during battle. It is my first published DoW map, but thats no excuse for bad work, so if u have ideas or criticis what to fix or improve tell me. To contact me take a look at the forum of dowfiles or write at:   saengerw at student.hu-berlin dot de

Have fun! 
... and ...

WAAAGH!!!


---- Terms of Use ----

Cliffs of Carcythe is (c) 2005 by Wargrim

You may NOT use this level as a base to build additional levels without my explicit permission.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!
Additionally, you are NOT allowed to upload this level on a side where registration is required for being able to download it.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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|FPS|MovingTarget


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Registered 1st September 2005

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