New updates for codex_table_top_sim_05a and codex_table_top_sim_epic_06a.
new updates for codex_table_top_sim_05a and codex_table_top_sim_epic_06a and thanks to one of your comments i have fixed the mod so you dont have to mess with it too much except for the camera_high.lua ther is really nothing to wory about any more for playing purposes normal and small are now parting ways sory bout that but i cant help it now that we are using some temp placeholder models each mod is not an up date but can be treated a such every thing will work fine if used as a patch but back versons are not neaded this update new troops ---chaos havoc thousand sons "wow the get up only troop that can be renforced" plague marines beserkers vets lord retenue new demon pack nerglings daemon guard daemon sargent and of corse every thing from last verson --eldar scorpion artilrey striking scorpions wrath guard jet bikes storm guardians fire dragons and every thing from last verson --guard armord fist two lay outs basalisk lemun russ executioner lemun russ vanquisher iv lemun russ vanquisher vii lemun russ concouer manticore sentnials and every thing from last update --trator guard got nothing there trators to bolth men and eldar but they mite start taking to theaving ifnyawant --orks well they came across some sleapy arogent marines "the imperial fist" and well looted every thing form the marines form armor to ammo they also over run an imperial world and looted the armory there and stool plans for an imperial titan not sure if they can make use of it but those gretchen are clever. --looted preditors dreadnoughts why they stole them i dont know they are now use with out the sarcofigis sentinals basalisk manticore all russ varients lemun russ executioner lemun russ vanquisher iv lemun russ vanquisher vii lemun russ concouer land raders thunderhawk drop ships land speaders --new ork troops burna boyz stikka boyz skar boyz 'ard boyz kamandos --space marines well they got the rip and well hay there tough enough now except im working on the terminators --new gunz every one got some well now that this part is mostly done ist just polishing it up and making and editor that works with all the races but now that i can focus on that it should happen soon not sure when 1 maby two weeks but you have herd that form me befor all i can say is i had to have this first after building the first one i knew it would be easer if i did one thing at a time it would happen faster. install first uninstall the old codex mod 1 remove contents of data folder form ....\thq\dawn of war\w40k\.... 2 unzip and find ... ... and find all files and folders in ...\codex_table_top_sim_normal05a\... 2a list of files codex_table_top_sim.bat codex_table_top_sim.dll codex_table_top_sim.module and a folder \codex_table_top_sim\ and a folder \Engine\ 2b copy all to ...\thq\dawn of war\.... 3 run codex_table_top_sim.bat play have fun and be glad some one said somthing 1 un zip and copy data folder to ...\thq\dawn of war\w40k\... 2 copy file camera_high.lua to floder ...\thq\dawn of war\engine\data\... 3 play have fun with this mod uninstall 1 remove contents of data folder form ....\thq\dawn of war\w40k\codex_table_top_sim\.... 2a remove list of files from ....\thq\dawn of war\w40k\.... codex_table_top_sim.bat codex_table_top_sim.dll codex_table_top_sim.module 2 remove camera_high.lua file from ...\thq\dawn of war\engine\data\... 3 play have fun with the old one note nerglings dont show up well in small and are easy to loose firstname.lastname@example.org have fun and let me know what you want to keep and maby see drom_techmarine
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