Daemonhunters Mod

HQ: Sevitor, Inquisitorial Henchman (use Scouts as placeholder) --> Henchman Akolyth Barracks: Lord Inquisitor Coteaz, Inquisitorial Stormt...

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HQ: Sevitor, Inquisitorial Henchman (use Scouts as placeholder) --> Henchman Akolyth Barracks: Lord Inquisitor Coteaz, Inquisitorial Stormtroopers Armory: --> Grey Knights (Barracks) Machine Cult: Rhino, Grey Knight Dreadnought, Grey Knight Hellfire Dreadnought, Leman Russ, Grey Knight Land Raider (Chimera and Sentinal, Grey Knight Land Raider Crusader scheduled)

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Download 'daemonhuntersmodv002dow10x.zip' (228KB)

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Daemonhunters Mod v0.02 - first release - 20.11.04
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This Mod is dedicated to the Ordo Malleus the Daemonhunters of the Inquisition and it's Chamber Militant, the Grey Knights.
As a Inquisitor Lord you have also access to inducted Imperial Guard troops (Cadian regiments).
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Visit our Relic Forums thread:
http://forums.relicnews.com/showthread.php?t=48781

Email questions, rants, bugs, resume, etc to: OrdoMalleus@innocence-proves-nothing.com
or just post them in the forum thread!

Remove any previous versions of our mod before installing. Thanks.

Attention: This Mod is in an alpha state. It's the first release and a lot of testing is required but we need your feedback.
                Please bear with us. Use this mod at your own risk.
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Installation:

1.) DoW 1.0x
     Download the file daemonhunters-modv001-dow10x.zip

2.) DoW 1.1 - with Patch 1.1 installed
     Download the file daemonhunters-modv001-dow11.zip

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v0.02
Build time for barracks and grey knights were fixed. They were reduced for testing purpose only. Sorry for that.

v0.01
HQ: Sevitor, Inquisitorial Henchman (use Scouts as placeholder) --> Henchman Akolyth
Barracks: Lord Inquisitor Coteaz, Inquisitorial Stormtroopers
Armory: --> Grey Knights (Barracks)
Machine Cult: Rhino, Grey Knight Dreadnought, Grey Knight Hellfire Dreadnought, Leman Russ, Grey Knight Land Raider
(Chimera and Sentinal, Grey Knight Land Raider Crusader scheduled)

Known problems in version v0.1:
- Inquisitor Lord does not gain psychic power 'Smite' should be available at HQ-Tech Level 3
- Improvments of the command unit are not applied to Inquisitor Lord

Please note:
- Improvments (i.e Targeting, Health) is only applied to Grey Knights - this is intended
- Grey Knights don't gain plasma weapons or rocket launcher, use Inducted Cadian Platoon for heavy weapon support
- Grey Knight psycannon is pretty expensive (res 200, power 50) 
   but has no setup time and can fire while moving with 1/2 accuracy
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v0.00
HQ: Servitor, Inquisitorial Stormtroopers
Barrack: Grey Knight Grand Master, Grey Knight squat
--> this is much too strong
I know we all are eager to command Grey Knights, but due to balancing considerations they will be only available at tech level 2.
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OrdoMalleus


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Registered 20th November 2004

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