Daemonhunters Mod

This Mod is dedicated to the Ordo Malleus the Daemonhunters of the Inquisition and it's Chamber Militant, the Grey Knights. As a Inquisito...

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This Mod is dedicated to the Ordo Malleus the Daemonhunters of the Inquisition and it's Chamber Militant, the Grey Knights. As a Inquisitor Lord you have also access to inducted Imperial Guard troops (Cadian regiments).

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Download 'daemonhuntersmodv010dow11.zip' (461KB)

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Daemonhunters Mod v0.10 - latest release - 22.11.04
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This Mod is dedicated to the Ordo Malleus the Daemonhunters of the Inquisition and it's Chamber Militant, the Grey Knights.
As a Inquisitor Lord you have also access to inducted Imperial Guard troops (Cadian regiments).
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Daemonhunters Mod Homepage: http://www.innocence-proves-nothing.com
Visit our Relic Forums thread:  http://forums.relicnews.com/showthread.php?t=48781
Download: http://dow.huwig.de/

Email questions, rants, bugs, resume, etc to: OrdoMalleus@innocence-proves-nothing.com
or just post them in the forum thread!

Remove any previous versions of our mod before installing. Thanks.

Attention: This Mod is in beta state. Please bear with us. Use this mod at your own risk - and have fun.
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Installation:  (latest release v0.10 - 22.11.04)

1.) DoW 1.0x
     Download the file daemonhunters-modv010-dow10x.zip

     Copy the directory daemonhunters in your <DoW-folder>\W40k\
     Your directory should look like this: <DoW-folder>\W40k\daemonhunters\
					\art
					\attrib
					\scar
     and place the file 'dh.module' in your <DoW-folder> and create a shortcut (see shortcut.jpg): 
     &quot;<DoW-folder>\W40k.exe&quot; -modname daemonhunters

2.) DoW 1.1 - with Patch 1.1 installed
     Download the file daemonhunters-modv010-dow11.zip
    
     Copy the directory daemonhunters in your <DoW-folder>\
     Your directory should look like this: <DoW-folder>\daemonhunters\data\
					\art
					\attrib
					\scar
     place the files 'daemonhunters.module' and 'Daemonhunters Mod.bat' in your <DoW-folder> 
     and start the game with the Batch file 'Daemonhunters Mod.bat' - double click the file.

    The Daemonhunter Mod works with DoW 1.1 if you use the DoW Mod Manager 1.2 
    dowmodmanager12.zip (http://files.filefront.com/dowmodmanager12/;3676823;;/fileinfo.html)
 
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Release notes:

v0.1
New units:
- Cadian Infantry Platoon (Armory)
- GK Grand Master (Psyker = Librarian + FC strength, really expensive but worth the costs)
- Inquisitor (inc. moral, can regroup units, command aura)

Changes:
- GK have no longer access to plasma or missile launchers
- Unit icons where adopted to represent the Daemonhunters units
- minor chnages i.e. 'real' names of weapons will now be displayed
- build time for Inquisitor Lord was too fast  (20 --> 57)
- research of frag grenades and melta bomb has been removed, because GK don't have this option

Known problems:
- if you upgrade units with their weapon options the unit icon is no longer displayed (will be fixed in next major release)

Credits:
- Lunar Wolf posted a picture of the gk hellfire dreadnought - painted by Mark Bedford - we will always remeber this battle brother
- other pictures where taken from the Games Workshop Onlineshop (http://de.games-workshop.com/storefront/)	
- I would like to say a bit thanx to AdamBomb for locating most of the errors 

Scheduled:
New Vehicles:
- Chimera (like Rhino but with 2x heavy bolters, better armoured, Cadian)
- Sentinal (light Walker with lascannon udgrade, Cadian)

New units:
- Terminators will be Grey Knight Terminators with psychic power 'Smite',
  at the moment the terminators are normal SM Terminators

New updgrades:
- Improvements/Upgrades for Inquisitional and Cadian units
- Cadian Infantry Platoon will get heavy bolters and missile launchers
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v0.02
Build time for barracks and grey knights were fixed. They were reduced for testing purpose only. Sorry for that.
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v0.01
HQ: Sevitor, Inquisitorial Henchman (use Scouts as placeholder) --> Henchman Akolyth
Barracks: Lord Inquisitor Coteaz, Inquisitorial Stormtroopers
Armory: --> Grey Knights (Barracks)
Machine Cult: Rhino, Grey Knight Dreadnought, Grey Knight Hellfire Dreadnought, Leman Russ, Grey Knight Land Raider
(Chimera and Sentinal, Grey Knight Land Raider Crusader scheduled)

Known problems in version v0.1:
- Inquisitor Lord does not gain psychic power 'Smite' should be available at HQ-Tech Level 3
- Improvments of the command unit are not applied to Inquisitor Lord

Please note:
- Improvments (i.e Targeting, Health) is only applied to Grey Knights - this is intended
- Grey Knights don't gain plasma weapons or rocket launcher, use Inducted Cadian Platoon for heavy weapon support
- Grey Knight psycannon is pretty expensive (res 200, power 50) 
   but has no setup time and can fire while moving with 1/2 accuracy
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v0.00
HQ: Servitor, Inquisitorial Stormtroopers
Barrack: Grey Knight Grand Master, Grey Knight squat
--> this is much too strong
I know we all are eager to command Grey Knights, but due to balancing considerations they will be only available at tech level 2.
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OrdoMalleus


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Registered 20th November 2004

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