distinguished itself from other RTS games by eliminating Resource Management. DoW: TA takes this a step further by eliminating bases. Yup that's right, like DoW II, the only "bulding" you have is your HQ. Units are now trained from LISTENING POSTS. This represents armies sending reinforcements through Strategic Points. Tech Trees will also change to represent this.During my play-test, battles are even more intense, forces everyone to be even more aggressive due to the already fast paced nature game play this mod has implemented. This mod is very usefully for players who want to step up their micro-management with their sqauds, as base building is now gone; thus, players will control their army more often now. Also, for those who havn't bought DoW II, this is an excellent way of getting the feel for the game, as this mod is like DoW II in some ways.KNOWN BUGS:-You CANNOT play Space Marines vs Space Marines. This is because the changes will interfere with the game's AI thus causing the game to crash.-For Dawn of War demo users, there is no Relic Point model, just a pink box. For now I humbly ask you to deal with it.-As this is a pre-beta release balance is not perfect, and there may be some damage/unit problems but those are expected.-Unit and building descriptions are NOT adjusted accordingly. Play around to figure out which builds what and what needs what.Check it out!
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