Deamonhunters Mod

We made great progress in the last three weeks and solved most problems thus in the future we might be even faster. It is unbelievable how m...

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We made great progress in the last three weeks and solved most problems thus in the future we might be even faster. It is unbelievable how much effort was needed to complete the task. Mainly because the documentation for the Object Editor (OE) is simply none existing and Relic Support for the Mod Tools is a disgrace - to all our various post not a single response from a Relic official. I would like to thank all the other Mods out there who supported our course by giving hints and advices (tutorials) or for sharing their models with us – especially the His Righteous Mod of the Imperial Guard and the Necron Mod.

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Highlights - Armageddon Steel Legion Edition

We made great progress in the last three weeks and solved most problems thus in the future we might be even faster. It is unbelievable how much effort was needed to complete the task. Mainly because the documentation for the Object Editor (OE) is simply none existing and Relic Support for the Mod Tools is a disgrace - to all our various post not a single response from a Relic official. I would like to thank all the other Mods out there who supported our course by giving hints and advices (tutorials) or for sharing their models with us – especially the His Righteous Mod of the Imperial Guard and the Necron Mod

Credits: This release would have not been possible without three persons in particular:

•	MaestroRobertus (robert@form3d.de) – Lead Modeler and OE guru (Germany)
•	Ironheaded (trfalk2003@yahoo.com) – Lead Animator and FX artist (USA)
•	OrdoMalleus – OE coding (Germany)

Both modelers and animators do this kind of stuff for a living. Robert is head of his own company (http://www.form3d.de) and Todd is a Freelance 3D and FX artist (http://www.isauras.com/toddfalk). OrdoMalleus is an experienced IT Project Manager and Software Developer. So if you have some work to be done leave them a message. 


More Credits:
•	The User Interface was redesigned by sroF

•	The Necron Mod taught us how to make the Army Painter work correctly

•	The Chimera is based on a model by Empreror’s Teeth (His Righteous Mod of the Imperial Guard)

•	Everyone at the Relic forum who took the time to answer our questions


OK, no more long talking, here are the new ingame models available in this release:

•	Inquisitorial Henchman and Acolyte
•	Inquisitorial Stormtrooper and Veteran Sergeant
•	Steel Legion Infantry Platoon and Sergeant
•	Steel Legion Storm Trooper and Veteran Sergeant
•	Steel Legion Colonel
•	Steel Legion Chimera
•	Grey Knights  and Grey Knight Justicar


The Armageddon Steel Legion
The Steel Legions are renowned for their skill in opposing the Orks on the great ash wastes of their native world. Fully mobile in their Chimera transports, they are able to launch rapid attacks in which the Chimeras overrun the enemy lines before the Steel Legion infantry dismount to finish them off. Fighting in proximity to the great Hives of Armageddon, the Steel Legions re sometimes supported by hive militia conscripts eager to join their ranks.

Preferred special weapon: Grenade Launcher (always available)
Preferred heavy weapon:   Missile Launcher (second heavy weapon, instead of usual plasma)
Special squads: 	       Storm Trooper squads, Ratling Squad, Conscript platoons 
Xeno-fighters: 	       Orks
Doctrine - Mechanised: The regiment is uniformly mounted in Chimera transport vehicles and specialises in mobile warfare. All Guard Infantry units must take a Chimera transport whether they normally have the Option or not.          


Changes

•	The Tech-Tree was redesigned. Most of the Limitations have been removed to allow you to play Online Games with other races.
•	Holy Inquisition is no longer needed for the Librarian building. Thus you can start building Chamber Militant (Grey Knights) or Steel Legion Barracks and have weapon upgrades.
•	The Exterminatus Activatus building is no longer needed. The Chamber Militant has been altered to allow Deep-Striking Grey Knights right from the beginning (as mentioned in the codex)
•	The Grey Knight Brother Captain is only available as Terminator squad leader upgrade.
•	The Grey Knight Grand Master is necessary to have access to Terminators and Dreadnoughts and Land Raider. But no Relique is required anymore for the Grey Kights, just like it is mentioned in the codex.

Bugfixes

-	inquistorial stormtroopers veteran sergeant was build faster than a regular stormtrooper, same thing with platoon sergeant, now fixed 30 sec each
-	Vindicare Assassin was unbalanced and a Über-unit. Well he is still very effective against command units and vehicles but now in a reasonable manner. The Vindicare researches are now purchased with the unit, thus the Vindicare is much more expensive
-	All Assassins now use up one squad cab point not the 5 they used to
-	Acolyte – sorry I used the German expression Acolyte
-	Callidus C’tan phase sword was missing, thus no close combat ability .. useless
Also new values, less damage against vehicles and buildings.
-	Callidus Neural Shredder:  range was too long  30 should be 18 and it didn’t use the flamer template – as specified in the codex – weapon stats were fixed to due the information provided in the codex

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OrdoMalleus


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Registered 20th November 2004

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