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This mod adds the Demons of Razgriz Space Marine Chapter as a playable race to the game. It requires the 1.2 patch to play. You should remove the first Razgriz release's folder from your Dawn of War directory before installing this version. To install, simply extract the .zip file's contend into the DoW folder, double click on razgriz.bat and you can play.
Changes in alpha build 0.2:
- Fixed some bugs - Custom icons for all units and buildings - Vehicles and buildings 20% bigger - Infantery units vary in size - Implementation of the Pariah Blast ability
Hello and thanks for downloading the second alpha build of my Space Marine Chapter mod: Demons of Razgriz This mod adds the Demons of Razgriz Space Marine Chapter as a playable race to the game. It requires the 1.2 patch to play. You should remove the first Razgriz release's folder from your Dawn of War directory before installing this version. To install, simply extract the .zip file's contend into the DoW folder, double click on razgriz.bat and you can play. Changes in alpha build 0.2: - Fixed some bugs - Custom icons for all units and buildings - Vehicles and buildings 20% bigger - Infantery units vary in size - Implementation of the Pariah Blast ability Thanks goes out to: KRMZ from the Codex Witchunters: Adepta Sororitas mod http://dofw.free.fr/phpBB2/index.php for helping me with my disappearing icons problem and hangar-8 http://www.h-eight.com/wh40k/ for letting me use his FC icon for my mod. Here's a short summary about the background of my chapter (a full version in German can be found in the Background Draft.rtf file): The Demons of Razgriz were founded about 500 years ago with the intentions to create a Chapter that was tactically more flexible then the standard Codex chapters and could battle demons and rogue psykers; hence the organisation of the chapter varied significantly from the Codex Astartes. The special, newly created geneseed of the chapter produces Pariahs, Marines which are virtually "soulless", and therefore practically immune against warp influence, similar to the Due it's relative youth the chapter has only few Dreadnoughts and makes it up with a high number of vehicles. The Demons of Razgriz also field many battle servitors, since the process of creating a Space Marine with the new Razgriz geneseed has a high failure rate. The chapter was declared traitor after an incident in their home star system, involving an Ordo Malleus Inquisitor, several Space Marine Chapters and alien races. What exactly happend is not clear, the only fact is that the Chapter is on the run, with the local Adeptus Mechanicus forces of their homeworld, who also were declared traitors. Here are the new/changed units that can be fielded (exculding the standard Space Marine units): Rune Atamar, Death Force Captain - Replaces the Force Commander Hammerfest, Gun Servitor Veteran - Fire support and hero unit Macross Siebenkreuz - First Dreadnought of the Razgriz, standard Dreadnought with twin-linked laser. Only him and a hellfire Dreadnought are possible to field, no more then those two are avaiable. Thunder Force Squad - Squad of four Land Speeder Typhoons, can shoot missiles additional to their normal weapons. Death Force Squad - Pariah Unit, excellent at ranged combat against demons and commanders Death Force Assault Squad - Pariah Unit, excell at close combat against demons and commanders Angkor Urdar, Death Force Terminator Captain - Powerful close combat unit, hero, avaiable at tier 2 along with the Death Force units Gun Servitor Squad - Fire support servitor squad. Combat Servitor Squad - Close combat servitor squad. Skitarri Squad - Adeptus Mechanicus elite soldiers with versatile upgrades. Tactical Squad - Four weapon upgrades and frag grenade ability from the beginning, slightly more expensive than default Space Marines. Assault Squad - Melta bombs avaiable from the beginning, slightly more expensive then default Assault Marines. Worker Servitor Squad - Can be upgraded to three members, cheapter and weaker then the default Servitor. Scout Squad - Can only have three team members with two weapon upgrade slots. Terminators and Assault Terminators - Don't need the personal teleporter research to teleport. Rhino Transporter - Doesn't need smoke launcher research to deploy smoke. This alpha is still buggy and not balanced. Hope you still have fun with it. If you want to email feedback, send it to: email@example.com I also need to change the colour scheme for the Force Commander, Terminator, Space Marine and Assault Marine Model for the Death Force units. If anyone can help me with that, please email me as well.
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