Now this might not be everyone’s cup of tea, but I think fans of the table top and strategists will enjoy the difference! I have come to the conclusion that large armies loss their strategy – When mass squads and vehicles smash through any defense and march on a base destroying it in seconds.
I’m a big 40K fan, since the first rules Rogue Trader :). So I thought it would be good to see some 1500-2000 point size armies battle it out. But like the Table Top use more abilities to influence the outcome. At this stage I am only 1/2 way through Marines and Chaos. But thanks to Thud and team’s AI, it has really boasted the Orks as well.
I could List all the changes, but it would be too long, so heres the short and sweet:
Attack - Average Defense – Good Defense Gun Range - Average Deployment - Excellent Unit Cap - 10 Vehicle Cap - 7
New Things Psychic Sense Ability – reveals map for 10 seconds Satchel charge 2 orbital relays Relay’s can order more units
Attack - Good Defense – Good Defense Gun Range - Good Deployment - Average Unit Cap - 10 Vehicle Cap - 7
New Things Chaos firestorm Ability Demon prince
Attack - Excellent Defense – Average Defense Gun Range - Poor Deployment - Poor Unit Cap - 20 Vehicle Cap - 7
Attack - Excellent Defense – Poor Defense Gun Range - None Deployment - Poor Unit Cap - 10 Vehicle Cap – 7
I have also added, just for fun the Imperial guard. There is no AI for this so you can play them but not against the machine. They are a very simple race, but it is fun to see a hundred of little humans running into the meat grinder.
Special Thanks to Thudmeizer and Team for the AI & xytremdys, for his help with the firestorm Ability.
Just run the installer and follow the prompts :)
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