Full Scale Mod (1.3 Compatible)

The Figs and Vehicles in this Mod have been increased in size to be more in proportion to each other much like the miniatures so that for e...

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The Figs and Vehicles in this Mod have been increased in size to be more in proportion to each other much like the miniatures so that for example a dreadnought stands just over twice the height of a marine.

The Mod was extensively tested on 90 percent of the available maps with no problems in movement, it is bug free and stable.

There are no new models in the mod but I have made extensive use of the Relic supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an electrical discharge on hit or the Frag missile launcher will hit with an area impact and damage to match: Any units below marked LG. have these Fx and more included.

The Mod is primarily designed for Solo play using 2-3 Ai ally teams against 2-3 Ai enemies with the settings Hard/Harder-slow/normal/resource standard for the best results but it can be played on any other setting but you will miss some of the effects.

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Download 'full_scale08.rar' (22.77MB)

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FULL-Scale Mod Version 0.8--TOTAL CARNAGE

This version is for patch 1.3 only

This Mod was mostly developped by Oldman, with my cooperation.
Oldman decided to stop all projects related with DaW moding, and I made this conversion because I didn't want this project to die

The only new feature in this version is:

- Captain added to the terminator squads,credit to the maker of the "Terminator captain" mini mod
 



NOTE*****This mod is based on v.07 : Ai reworked and new units and strategies 
added. The Term Standard,hard and harder mean little in this mod ALL the settings are hard
but each setting has a different gameplay with different strategies EG; STANDARD is mostly
based on infantry play but is still hard to complete----Enemies may attack or go defensive
They may make a certain kind of troop this time but a different one next.There was extensive
playtesting on a trial and error basis to achieve the result.
The result is that gameplay is very challenging and unpredictable----The system is stable
with no crashes.
 
Again this is really suited to single-play I have never tried it on multi-play.

When you first start a game BUILD the sentry First in repect of the Sms and chaos races
This will free up building slots ---The ai sorts its own sentrys out.
The Sms and chaos have sentry Turrets, The Eldar have a plasma barrier attached to Hq and the orks
have better turrets.
These were developed to help stop a early Rush (If it now happens which is rare)
Again this mod was developed with one thought in mind----Enjoyable gameplay and Fun.
**************************

The Figs and Vehicles in this Mod have been increased in size to be more in proportion
to each other much like the miniatures so that for example a dreadnought stands just over 
twice the height of a marine.

The Mod was extensively tested on 90 percent of the available maps with no problems in
movement, it is bug free and stable.

There are no new models  in the mod but I have made extensive use of the Relic 
supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an 
electrical discharge on hit or the Frag missile launcher will hit with an area impact and
damage to match: Any units below marked LG. have these Fx and more included.

The Mod is primarily designed for Solo play using 2-3  Ai ally teams against 2-3 Ai enemies
with the settings Hard/Harder-slow/normal/resource standard for the best results but it  
can be played on any other setting but you will miss some of the effects.




The Ai will build introduced characters when playing against them or with them.
The mod was extensively playtested for balance issues and by Trial and error so if some of
the Stats seem overpowering they work Well overall in the game.However I am always open to
suggestions.

There were Many Many changes made to the various versions before this one and the changes are
too long to List or remember It was a learning experience for me purely by Trial and error
not being gifted like some of the modders out there such as Tau mod,Witchunters,Sisters,
Daemonhunters,Ultramarines ect which are truly remarkable and my hat goes of to them,But I
gave it a go.


Krass


I can be Contacted on Relic Forums-Adeptus Modificatus via member list for any questions complaints
ect. 

CREDITS
The MOD includes some retextured figs
Credit to those who originally crafted them (I have retex.or altered them in some way)
The assaultvets are by Greatcthulu are as elements of the fig in the champion and vets fig.
Xen for his Dreadnought fig.
Rudy86 for his original Veteran squad (again retex)
Damar Stiehls Alternative sgts pattern used as the base of the Scout captain Fig and retex
Hanger 8 Scout fixed gold eagle fig .The base for the heavilly retexed scout.(generic primary
colour due to probs with the badge alignment--Try as I could I coulnt get it right)
Spooky rats and Berocs tools which were invaluable and with which none of the above would have
been possible without.
Again full credit to those modders.
Also a thanks to the doc. that Thudmeizer brought out which gave me a greater understanding
of how the ai worked.




Please note this is a Mod for Dawn of War not WH40k if you are a purist you certainly wont like it
And I know the ui icons are crud---I was more interested in the gameplay--Thats my excuse and i am sticking
to it!

I hope you enjoy it





Krass / Oldman

* This mod is not connected to or in anyway associated with games workshop**

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