Full-Scale Total Carnage

This mod is based on v.06 but has had its Ai reworked and new units and strategies added. The Term Standard,hard and harder mean little in...

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This mod is based on v.06 but has had its Ai reworked and new units and strategies added. The Term Standard,hard and harder mean little in this mod ALL the settings are hard but each setting has a different gameplay with different strategies EG; STANDARD is mostly based on infantry play but is still hard to complete----Enemies may attack or go defensive They may make a certain kind of troop this time but a different one next.There was extensive playtesting on a trial and error basis to achieve the result. The result is that gameplay is very challenging and unpredictable----The system is stable with no crashes.

This is not the final version of Full-scale that will be DOGS OF WAR when the new models are completed---However I completed this mod as a "Fill in" and to see what the reaction was to the new Ai. Again this is really suited to single-play I have never tried it on multi-play.If you liked the other versions of Full-Scale then you will like this ----If you did not Then please dont download it as it is based on the same principle.

Note* When you first start a game BUILD the sentry First in repect of the Sms and chaos races This will free up building slots ---The ai sorts its own sentrys out. The Sms and chaos have sentry Turrets, The Eldar have a plasma barrier attached to Hq and the orks have better turrets. These were developed to help stop a early Rush (If it now happens which is rare) Again this mod was developed with one thought in mind----Enjoyable gameplay and Fun.

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FULL-Scale Mod Version 0.7--TOTAL CARNAGE

NOTE*****This mod is based on v.06 but has had its Ai reworked and new units and strategies 
added. The Term Standard,hard and harder mean little in this mod ALL the settings are hard
but each setting has a different gameplay with different strategies EG; STANDARD is mostly
based on infantry play but is still hard to complete----Enemies may attack or go defensive
They may make a certain kind of troop this time but a different one next.There was extensive
playtesting on a trial and error basis to achieve the result.
 The result is that gameplay is very challenging and unpredictable----The system is stable
with no crashes.
 This is not the final version of Full-scale that will be DOGS OF WAR when the new models
are completed---However I completed this mod as a "Fill in" and to see what the reaction was
to the new Ai.
 Again this is really suited to single-play I have never tried it on multi-play.If you liked
the other versions of Full-Scale then you will like this ----If you did not Then please dont
download it as it is based on the same principle.

Note* When you first start a game BUILD the sentry First in repect of the Sms and chaos races
This will free up building slots ---The ai sorts its own sentrys out.
The Sms and chaos have sentry Turrets, The Eldar have a plasma barrier attached to Hq and the orks
have better turrets.
 These were developed to help stop a early Rush (If it now happens which is rare)
Again this mod was developed with one thought in mind----Enjoyable gameplay and Fun.
**************************

  The Figs and Vehicles in this Mod have been increased in size to be more in proportion
to each other much like the miniatures so that for example a dreadnought stands just over 
twice the height of a marine.

 The Mod was extensively tested on 90 percent of the available maps with no problems in
movement, it is bug free and stable.

There are no new models  in the mod but I have made extensive use of the Relic 
supplied Fxs to Link them to new weapons and weapon properties eg: Power sword now gives an 
electrical discharge on hit or the Frag missile launcher will hit with an area impact and
damage to match: Any units below marked LG. have these Fx and more included.

The Mod is primarily designed for Solo play using 2-3  Ai ally teams against 2-3 Ai enemies
with the settings Hard/Harder-slow/normal/resource standard for the best results but it  
can be played on any other setting but you will miss some of the effects.

INSTALLATION**

unzip file to your Dawn of War directory usually c:\program Files\THQ\Dawn of War
then double click Full-scale Bat. to run.

RACES**

Marines____ Now in 8 man squads including a Sgt with access to Tac\Vet\Devastor squads(elites and Devastors 5 man squads) 
all with LG.
Scout squads with access to Stun grenades and Shotguns and Scout Captain with LG.
Chapter master-LG Inquistor,Local defence troops,Henchmen,Hq squad all with LG.
Veteran-Chapter barracks produce Elite troops including Razorback
Venerable Dreadnought with LG.(Also includes a upgraded Machine spirit which increases armour and stats}
Mines have been removed.
Paratroopers introduced that carry E.M.P and bio weapons--Used in a quick attack role (New LG and FX)
Note E.M.P. will stop buildings producing and units reinforcing it will also effect enemy vehicles.

Chaos____ Now in 8 man squads with aspiring champion with LG
All character Figs have improved weaponry with LG
A Dark-One(Generic name) with LG
Figs armed with grenades which the Ai will use
Hounds Of Kane and huntmaster introduced (New LG)

Eldar____Squads standard with LG
Wraithlord upgraded with LG
Sniper included with LG
Banshees upgraded
Plasma grenades that the AI will use
Kal-Toneth introduced(with new LG)

Orks____Squads standard with LG
Bosses upgraded with LG
A Big-Un(Generic name) with LG
Stikkbombs that the AI will use(A-Lot)
Bad-Krass introduced along with the Klansmen making the orks very dangerous (New LG)


The Ai will build introduced characters when playing against them or with them.
The mod was extensively playtested for balance issues and by Trial and error so if some of
the Stats seem overpowering they work Well overall in the game.However I am always open to
suggestions.

There were Many Many changes made to the various versions before this one and the changes are
too long to List or remember It was a learning experience for me purely by Trial and error
not being gifted like some of the modders out there such as Tau mod,Witchunters,Sisters,
Daemonhunters,Ultramarines ect which are truly remarkable and my hat goes of to them,But I
gave it a go.

Thank you to all the Testers out there who tested this for me and in particular to Krass
who kept me pointed in the right direction and has helped me a lot with this mod.

OLDMAN


I can be Contacted on Relic Forums-Adeptus Modificatus via member list for any questions complaints
ect. Ive now going to have a go in Texturing individual squads and characters for this mod.

Note:24/02/05
v.06 now includes some retextured figs
Credit to those who originally crafted them (I have retex.or altered them in some way)
The assaultvets are by Greatcthulu are as elements of the fig in the champion and vets fig.
Xen for his Dreadnought fig.
Rudy86 for his original Veteran squad (again retex)
Damar Stiehls Alternative sgts pattern used as the base of the Scout captain Fig and retex
Hanger 8 Scout fixed gold eagle fig .The base for the heavilly retexed scout.(generic primary
colour due to probs with the badge alignment--Try as I could I coulnt get it right)
Spooky rats and Berocs tools which were invaluable and with which none of the above would have
been possible without.
Again full credit to those modders.

This version redresses the Speed issue and balance issues thereafter.
Fast is very fast Slow is more like normal.
The majority of squads are now back to normal (Except for Powerful Troops, Still in
5 man squads)
The Sm Veteran barracks intdroduced with tech tree.(The local defence force was put in the
standard barracks for those players who are going to go for Vet builds) it was found that
if you tried to build standard marines first then go for Vets you were overun before the
Vet barracks was built. with the L.D.F you have a fighting chance)
New abilies have been added to various troops eg/Furious charge/Ancient machine spirit fixed
and lots of others.
Balancing issues have been sorted and stats altered accordingly.

Having done this solo I have found just how much Time and work is involved and have therfore
decided only to add retex to other races if this mod is well recieved.

It was made to give an enjoyable Solo game and for FUN-- the playtesters tell me that has
been achieved.
I hope you enjoy it

Note****18th march 2005
The L.D.F and henchmen have been removed. New Retex for Orks and sm scouts.
If you dont like ANY of the retex done then simply delete the relevant default file from the tex share
folder for the relevant race. Although the Sm scout took ages to accept primary and secondry colours 
along with white pants ect and to delete it would be a shame.
Please note this is a Mod for Dawn of War not WH40k if you are a purist you certainly wont like it
And I know the ui icons are crud---I was more interested in the gameplay--Thats my excuse and i am sticking
to it!.Also a thanks to the doc. that Thudmeizer brought out which gave me a greater understanding
of how the ai worked.


Oldman

* This mod is not connected to or in anyway associated with games workshop**

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OLDMAN


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Registered 11th February 2005

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