Guard Mod

What this mod does. 1. adds the autocannon and flamer to the sentinel. Sentinel starts with autocannon and can be upgraded to flamer or mul...

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What this mod does. 1. adds the autocannon and flamer to the sentinel. Sentinel starts with autocannon and can be upgraded to flamer or multilaser (default unmodded weapon). Autocannon decent at med/high inf and low armour vehicels and buildings and monsters, and is similar to defiler autocannon but has less range and less inf penetration and more armour penetration and does less morale damage. Models for weapons exist and new icons are included. 2. adds smoke launcer research to guard vehicle building and added launching ability to hellhounds and chimeras. Smoke cost and recharge time heavier than space marines since I felt it may be exploited due to chimeras and hellhounds actually being useful vehicles. Smoke is otherwise identical to SM smoke but has the orgin of the projectile tweaked to originate from the guard vehicles smoke launchers on the model.

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This mod is my first attempt at using the modtools, and is really just a muck around. I was following a mod forum topic on the unused sentinel weapons for the guard and wanted to see if I could implement them myself, since no one else has released their files.

What this mod does.
1. adds the autocannon and flamer to the sentinel. Sentinel starts with autocannon and can be upgraded to flamer or multilaser (default unmodded weapon). Autocannon decent at med/high inf and low armour vehicels and buildings and monsters, and is similar to defiler autocannon but has less range and less inf penetration and more armour penetration and does less morale damage. Models for weapons exist and new icons are included.
2. adds smoke launcer research to guard vehicle building and added launching ability to hellhounds and chimeras. Smoke cost and recharge time heavier than space marines since I felt it may be exploited due to chimeras and hellhounds actually being useful vehicles. Smoke is otherwise identical to SM smoke but has the orgin of the projectile tweaked to originate from the guard vehicles smoke launchers on the model.

Install by dropping into WXP, or put the files in the "data" dir of another mod you're using. Will be fine to sit with any other mods that don't change the same files, if in doubt check, and I use a colourful combination of tweak mod, powersword fix, and an orc rebalance that I quickly whipped up.

Some notes
1. flamer and laser cost time and resources so sentinel cost lowered to 125/125 and time lowered from 20 to 15.
2. weapon ranges autocannon 30, laser 35, flamer 20
3. I'm not sure how balanced they are but I've noticed that the autocannon chews through infantry at a decent rate but as soon as a vehicle comes it's hopelessly outgunned. Flamer based on dread flamer but with longer range and slightly better damage. Laser is the same as the default laser. 
4. luas have been included so that you can change them to your hearts content. Note that they work but are my first attempt at modding (the flamer inherits from space marine data and I should have made it nicer and changed it to guard - but it works fine and doesn't screw anything ip)
5. Please note that while I haven't taken anyone elses work, a few other groups have implemented the sentinel weapons in their mods that are soon to be released (e.g. rebirth), so any praise should really be directed towards them for finding the weapons, but any comments can be directed to me 

sps38 AT cam DOT AC DOT UK
Simon

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leonpoi


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Registered 18th December 2005

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