Imperial Starport

"The Imperium constructed many small starports in the dense Gomorrahn jungles. When the Horde of Ghazghkull Thraka " swept through the se...

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File Description

"The Imperium constructed many small starports in the dense Gomorrahn jungles. When the Horde of Ghazghkull Thraka " swept through the sector, many became contested. He who controls this starport controls his supply lines. He who controls his supply lines, wins the war."

This map contains a well defended and defensible starport containing two relics and a critical location, sandwiched between two rivers. Two teams of three must vie for the centre, which affords whoever holds it in its entirity excellent defensive cover and firing arcs. The bridges force both teams to fight in and through the center. Holding only half of the walled enclosure makes it more vulnerable. thannot holding it at all. Designed for 3v3 teamplay.

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Download 'imperial_starport.zip' (1.57MB)

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IMPERIAL STARPORT V1.0


Installation instructions: 

Unzip all files to the W40k\Data\Scenarios\mp folder in your Dawn of War Directory (you may have to create the 
'Scenarios' and 'mp' directories). You should have four files: Imperial Starport.sgb, Imperial Starport.tga, 
Imperial Starport_icon.tga and Imperial Starport_mm.tga.


File Info: 

Imperial Starport 6 player map for Dawn of War. Made with Relic's Mod Tools by Boots (Nick Irving). Any 
comments/suggestions can be addressed to nrirving@optusnet.com.au.


Map description:

"The Imperium constructed many small starports in the dense Gomorrahn jungles. When the Horde of Ghazghkull Thraka "
swept through the sector, many became contested. He who controls this starport controls his supply lines. He who
controls his supply lines, wins the war."

This map contains a well defended and defensible starport containing two relics and a critical location, sandwiched 
between two rivers. Two teams of three must vie for the centre, which affords whoever holds it in its entirity 
excellent defensive cover and firing arcs. The bridges force both teams to fight in and through the center. Holding
only half of the walled enclosure makes it more vulnerable. thannot holding it at all. Designed for 3v3 teamplay.

Read More

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Nick Irving


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Registered 26th February 2005

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