Invasion Of Normandy

This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly m...

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This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy. It's stictly made for 4v4 game play and would be nearly impossible as anything else, except 3V3 and so on. Basic idea, two "bases" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point. The point is to make it impossible to play as annihalate, I get kind of tired of that style. Playing against human opponents I believe I did this successfully, and I included some stuff that should make AI more potent as well, but definately beatable still.

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This map was created as a combination of the map Death Alley, that comes with DOW and my own ideas about cover and strategy.
It's stictly made for 4v4 game play and would be nearly impossible as anything else, except 3V3 and so on.  Basic idea, two
"bases" up to four people a piece, eveyone has a relic and a slag deposit, the bases are raised above the rest of the terrain 
to create a low ground high ground effect, then in the middle of each base is a ramp, rather large, but the only access point.
The point is to make it impossible to play as annihalate, I get kind of tired of that style.  Playing against human opponents
I believe I did this successfully, and I included some stuff that should make AI more potent as well, but definately beatable
still.  
Beyond the bases there is practicall nothing, just large areas of heavy and negative cover, creating several areas for you 
to create fron lines or fall back possibilities making even human opponents take forever to finish each other off and enough
resources to reinforce those line indefinately.  Suggested to be played as take and hole, or one hell of an annihalate game.

This is my first map so go easy, but realize that this is intended to be a beta version, and more detailed variants will come
unless I get pore feedback and needa complete re-write, but from what my friends have said, it's a pretty fun map, even against
AI.  Again feed-back welcome, particularly as to sky color and the middle area, I still don't know how I want it to work.  I 
figure best advice is from the people who actually play the maps.

Installation-If you have installed maps before all of the files go into the ...scenarios/mp folder, if you haven't create a 
directory that has the followin pat C:/program files/THQ/Dawn of War/w4k/data/scenarios/mp, or your computer's equivalent(for
those who don't install in the default directory.

Any serious suggestions can be e-mailed to me at chriscm2006ataoldotcom, no junk please, I get enough of that already.  

Please don't redistribute this in any way or form, no renaming and using it, putting it on cd, or including it in any
other form of mod work without notifying me yadda yadda yadda.  And if you do plan on including it in a mod, send me a link 
to the download site when it's done, I'm always up for something new, and can't stand it when player made maps don't work with 
mods.  Basically, beyond seding it to your friends who don't have an internet connection, don't let it leave your computer 
without notifying me and recieving confirmation.

Planned additions:Better mini map, more screenshots, more decals and details, better AI, editing of middle ground as needed, 
editing of base as needed, more appropriate sky and fog, ambient effects, and any ideas recieved from users.

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chriscm2006


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Registered 17th January 2006

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