jenettes_balance.zip —
Welcome to my very first mod attempt for any rts game. This mod Jenette's Balance (yes a FEMALE that does game mods scary huh?) v1.0 beta is copyright of myself, no unauthroized distribution allowed, all copyrights given to their respective owners, no copyright infringement intended, this mod is for enertainment putposes only. This mod is still underway so feedback is definately welcome and desired. Send all feed back to [email protected] with the title DW MOd Feed back.
Welcome to my very first mod attempt for any rts game. This mod Jenette's Balance (yes a FEMALE that does game mods scary huh?) v1.0 beta is copyright of myself, no unauthroized distribution allowed, all copyrights given to their respective owners, no copyright infringement intended, this mod is for enertainment putposes only. This mod is still underway so feedback is definately welcome and desired. Send all feed back to [email protected] with the title DW MOd Feed back. To use this mod zimply upzip it and place the attrib folder in the following directory: C:\Program Files\THQ\Dawn of War\W40k\Data to uninstall the mod simply delete the attrib folder from the directory. Not however this mod also effect single player campaign. Also i have not tested this mod in online play and cannot guarantee it's compatiblity although I assume if all players are using the mod then it will function just fine. The changes to the game (that I can remember) are as follows. This is only a partial list of the changes (about 85%) since this is only a beta version. the final version will contain a complete list of the changes I have made. World Wide Unit and Vehicle cap limit off. Decreased build time of upgrades by about 5 seconds Decreased recharge time for grenades to around 30 seconds. Decreased build time of upgrades by about 5 seconds Decreased a few other build times by a notch or two. Space Marines: Turned off slow death for skull probe so it actually sticks around. Scouts have 6 to a squad, all can be equipped with special weapons. Space marine squads: Can have all 8 get special wqeapon upgrades. This still keeps game blance becuse they need to stop before shotting (except for the flamer and plasma, but shooting with them is inaccurate as hell when moving) Eldar: Rangers: upped the number of the squad and the power of their rifles. Guardians: upped their power a notch Dark Reapers: Upped the number in a squad and the power of their guns a hair. Falcon Grav tanks: Increased their hit points Seer Council: Increased the inital unit capacity to 7. Orcs: Upped the number of special weapons per squad one per squad member. Increased the number of builders on inital production to 7 Increased the squad max and mins for many of them. Chaos: Turned off slow death for blood thirster (he know gets a slow regen when fighting) Upped the cultist number of special weapons and size Inreased the number of weapons in a chaos marine squad to 6 or 8 (can;t remember which. Increased the number of horrors per squad to 6 upped the moral armor for posessed marines.
There are no comments yet. Be the first!