Kult of Speed Mod

I like the Kult of Speed, and it was sad to see that it simply doesn't work well in Dawn of War. With this mod, I hoped to make it more or...

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I like the Kult of Speed, and it was sad to see that it simply doesn't work well in Dawn of War. With this mod, I hoped to make it more or less possible to run a Speed Freeks army. It's pretty much just a general concept now, and a few other non-speed-freek things have been changed to make things better for the Orks.

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Download 'kult_of_speed_mod.zip' (118KB)

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Kult of Speed Mod for Dawn of War
-Created by pandaren1
I like the Kult of Speed, and it was sad to see that it simply doesn't work well in Dawn of War. With this mod, I hoped to make it more or less possible to run a Speed Freeks army. It's pretty much just a general concept now, and a few other non-speed-freek things have been changed to make things better for the Orks. I'm not sure how well this is balanced, but I've done my best. Any concepts or ideas for this are welcome, although I can't create new models, textures, or pretty much any content. I just mess with the code. 


The following changes have been made to the Ork race: 
-Trukks can now be built at the Boyz Hut.
-Trukks and Trakks cost less power now, and take up only one support cap.
-Slugga and Shoota boys are cheaper (only 25 requisition now), and reinforce faster.
-Waaagh Banners are cheaper (125 requisition)
-Trukks and Trakks have had improved turning so they stay together better in groups. 
-Killa Kans have been removed entirely; the Kult of Speed does not use such contraptions.
-The Looted Leman Russ tank now has a limit of one. 
-Burnas are actually damage dealers now. 
-There is a new research; tougha boyz; which increases the health of your Orks (25 HP per research, requires 61 cap)
-The Stikkbomb and Stormboy speed researches have been removed to make room for the trukk and tougher boyz icons.
-Slugga and Shoota boy squads now have a limit of ten boyz each, plus the Nob.
-A new trakk can be built that is armed with a Zzap gun, but costs 2 Cap. For some reason, it isn't animated anymore, and I don't know how to fix this. If this version is well received, I will look into getting this fixed, or possibly acquiring a new model.
-All Ork vehicles slowly regenerate health due to the mandatory grot riggers onboard. (You just don't see them)

**Note: This mod was created for the original Dawn of War, and it's compatibility with Winter Assault is unknown, I do not guarantee it will work with WA.
**No one may make use of my material without my explicit permission. All the origanil material is the work of Relic and Games Workshop, of which I claim no ownership or credit. 
>**Please report any bugs, errors, or ideas to me at janva AT cox DOT net.<

Installation instructions: 
Put the folder Kult_of_Speed_mod in your Dawn of War directory, along with the kult_of_speed.module file. The mod should show up in the Game Manager when you start Dawn of War, just click on it and then activate to play. 

Enjoy!

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pandaren1


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Registered 23rd April 2006

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