Magnata River Confluence

Losely based upon the old Total Annihilation map, Evad River Confluence. If played with the critical location objective on, the only way to...

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File Description

Losely based upon the old Total Annihilation map, Evad River Confluence. If played with the critical location objective on, the only way to win is with jumping / teleporting infantry, so taking and holding the centre point can be very difficult. It's best done by making a quick rush for it, and then shelling it into oblivion with whatever indirect fire units you may have, to stop the enemy taking it back.

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Magnata River Confluence: 
3 player free for all map by Legion (apxjt@nottingham.ac.uk)

discription:

	Losely based upon the old Total Annihilation map, Evad River Confluence. If played with the critical location objective on, the only way to win is with jumping / teleporting infantry, so taking and holding the centre point can be very difficult. It's best done by making a quick rush for it, and then shelling it into oblivion with whatever indirect fire units you may have, to stop the enemy taking it back. 

Included Files: 

	Readme.txt
	Detail.jpg
	Overview.jpg
	Panorama.jpg
	Magnata River Confluence.sgb
	Magnata River Confluence.tga
	Magnata River Confluence_icon.tga
	Magnata River Confluence_icon_custom.tga
	Magnata River Confluence_mm.tga

Installation Instructions:

	Copy the *.tga and *.sgb files into \w40k\data\scenarios\mp direcctory inside your dawn of war install. If this directory does not exist, create it.

Known Bugs:

	Units will shoot at crazy angles to hit things standing on the top of the cliffs. This is down to the way the DoW engine interprets lines of sight, and I don't think there's anything that can be done about it. 
	Occasionally, during playtesting, all the world objects dissapeared, foliage, bridge supports, the building in the middle... This happened without any apparant cause, and the objets in question did not come back. It doesn't seem to make any difference, since all such objects are purely cosmetic, and the cover/mobility blocking that they provide is defined seperately. But it is quite annoying. I can't make it happen deliberately, and some times a whole game can go by and it doesn't happen at all, so for now I don't think there's anything can be done about this either. 
	Sometimes jumping units have troble finding space to land inside the shrine. There is plenty of space, and just ordering them to jump a few times at very slightly different places will make them do it.

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Legion


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Registered 18th November 2004

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