Mayhem

Welcome to Mayhem! The latest map by Miraj designed for a DOW chess mod to be released later. The map is an extremely interesting one based...

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Welcome to Mayhem! The latest map by Miraj designed for a DOW chess mod to be released later. The map is an extremely interesting one based on a 64x64 chess matrix where each square is separated by channels of water. It is an 8p map but could work just as well with most any other type of game. Do enjoy this one, I believe it is one of the best out there not only because of the artwork but also because it is simple and therefore reduces online lag for 8p games. "All is Mayhem, Here at the Dawn, When our leaders play chess, Everyone is a Pawn."

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8p Map of Blood.

================================================================
Title : Mayhem
Release Date : 01/01/2005
Author : Raja Das
Email Address : rdas@calarts.edu
Additional Credits to : Relic

Description : 8p Map (512X512)
================================================================
--- Play Information ---
Game : 4v4,2v2v2v2,(possibly 2v2 or 3v3), or FFA(quickly turns into a 4p FFA)
Level Name : Mayhem


--- Construction ---
Editor(s) used : Relic DOW mod tools
Base : From scratch
Construction Time : 30 Hours

Installation
------------
Unzip the map into "THQ/Dawn of War/W40k/Data/Scenarios/MP"
(create any of these folders if they do not exist; the default location for the THQ folder
is to be found within the "Program Files" folder of your hard drive unless an alternate location 
was chosen upon installation of DawnOfWar.)

Author's Notes
--------------

There are 4 slag deposits, 3 critical locations, 4 relics, and 18 strategic points.
This map is the beginning of a chess mod for Dawn Of War. The map is laid out like a standard
chess board holding a 64x64 matrix of squares. The squares are separated from each other by color
and channels of water. These narrow channels of water are the only areas of heavy cover found on 
the map. The only negative cover area is found surrounding the middle critical location. 
Whoever controls this location is most likely to win the game, however, this location is also the
hardest to defend. The four corners of the map are slightly separated from each other by canyon wall
passageways and the middle critical point battlefield. The squares are big enough to build on but 
encourage a base to be spread out over the terrain so that units do not get bottlenecked or blocked
off. Therefore, this is not a map that encourages turtling although it is possible. The one unit
that will have problems moving throughout the narrow passages in this map is an Ork Squiggoth. 

Copyright / Permissions / Disclaimer
-----------------------
This level is copyrighted by miraj (Raja Das), (though the legal document was borrowed;)
Authors may use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money. You must obtain
written permission from me, Raja Das, to exploit this level commercially.

-----------------------
You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file beyond any nominal
fees for CD archival, shipping expenses, or any possible server connection fees
(the map, itself, however, is to remain free and, if not readily available elsewhere,
may be obtained through e-mail attachment directly from me by writing to rdas@calarts.edu).
----------------------

Thanks and mad props go out to THQ and Relic for creating a beautiful game that also empowers 
people to customize their own gaming experience and learn from the game modding community.

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Raja Das


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Registered 17th November 2004

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