Mehnra Spaceport

Changes to this version (1.1) Gameplay Changes- Flattened start areas to stop floating buildings. Flattened SP/CritLoc points. Added ext...

Download

Uploading...
Do not refresh or leave this page!

File Description

Changes to this version (1.1) Gameplay Changes- Flattened start areas to stop floating buildings. Flattened SP/CritLoc points. Added extra SP in the back corner of the spaceport. Swapped start with nearest SP for Players 1 and 2. moved troublesome slagheap inside the spaceport Beautitioned up the Reckoner- Changes to colour of concrete upperlevels and to drop-offs to provide contrast between levels. Tweaked some rock decals scale to remove pixelation. vent decals (with steam! courtesy of spacehulk) roof bay-door decals warning chevron decals added rail system for cranes added steps to short ramps between upper levels.

Read More

Readme
Gain control of the space port to facilitate the landing of reinforcements in preparation for the assault on the regions capital. Intelligence indicates that there are two enemy garrison forces, one within the fortified confines of the port, the other guards a communications bunker, crucial to the maintenance of the planets defence grid. Crush all resistance!

Nitty Gritty:
Everyone probably knows this by now but...Unzip the data into-
C:\Program Files\THQ\Dawn of War\W40k\Data\...
There are custom decals in the Art folder.
Map size 512 x 512
This senario is the third map in the Mehnra Series: after gaining control of the crossroads, your mission is to capture the spaceport and surrounds to allow unimpeeded reinforcement from orbit. Once the orbital defence network has been temprorarily disrupted, the fleet can begin bombardment of Hive City Dominicus' major defences and the seige on the govenor's palace can commence!.
Take and Hold or Control Area are the preferable victory conditions.

Authors Notes:
Version 1.1 
Gameplay Changes-
Flattened start areas to stop floating buildings.
Flattened SP/CritLoc points.
Added extra SP in the back corner of the spaceport.
Swapped start with nearest SP for Players 1 and 2.
moved troublesome slagheap inside the spaceport
Beautitioned up the Reckoner-
Changes to colour of concrete upperlevels and to drop-offs to provide contrast between levels.
Tweaked some rock decals scale to remove pixelation.
vent decals (with steam! courtesy of spacehulk)
roof bay-door decals
warning chevron decals
added rail system for cranes
added steps to short ramps between upper levels.
Beta-
My fourth map, and second in the Mehnra Series that i'm planning on (eventually) adapting to a single player campain. This map has had the most tweaks of all to make it competitive for all playing - start position one was getting over-run consistantly inside 5-10min before i replaced a swampy section with a ravine - the extra distance tends to drive the defending forces via the spaceport. That's not to say they won't try a flanking counter attack...

Shout Outs etc...
Rymafyr, monoRAIL, HANNA, SWK, Palii et.al. from the Relic Forums for ME documentation.
Relic for releasing the mod tools and DoW.

Enjoy!

Regards,
sheds

Read More

Comments on this File

There are no comments yet. Be the first!

sheds


50 XP


Registered 28th January 2005

17 Files Uploaded

Share This File
Embed File