Mehnra Under Siege

Support fire from the fleet in orbit has left the city walls broken and the defenders in disarray. Make haste into the breach to secure pass...

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Support fire from the fleet in orbit has left the city walls broken and the defenders in disarray. Make haste into the breach to secure passage into the city and at it's heart, the Govenors Palace.

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Support fire from the fleet in orbit has left the city walls broken and the defenders in disarray. Make haste into the breach to secure passage into  the city and at it's heart, the Govenors Palace.

**version 1.3**
Nitty Gritty:
Everyone probably knows this by now but...Unzip the data into-
C:\Program Files\THQ\Dawn of War\
There are custom decals in the Art folder.
Map size 512 x 512
6 players 3vs3 is best
This senario is the Fourth map in the Mehnra Series: after gaining control of the spaceport, your mission is to control the outer defences of hive city Dominicus after the defenders have been sofened up by orbital bombardment. Force back the defenders to gain a foot hold in the city before turning your attention to the Govenors Palace. Once the orbital defence network has been temprorarily disrupted, the fleet can begin bombardment of Hive City Dominicus' major defences and the seige on the govenor's palace can commence!.
Take and Hold or Control Area are the preferable victory conditions.

Authors Notes:
Version 1.3
fixed missing decals - was mapped to incorrect folder.
added a few mor buildings to main entrance 
tweaked impass map

Version 1.2
replaced minimap and map icon to reflect changes below

Version 1.1
Gameplay:
changed sourrounds of relics to defencive positions.
extended main entrance towards the player 1 position with cover.
tweaked pass/impass areas.
Addition of neg cover type on wall breach areas.
Beautitioned up the reckoner:
height map changes around relics, team 1 bases (attacker) and the main city entrance.

Version 1.0
added defencive areas to player 1 & 2 - they were getting easily over run.
tweaked pass/impass areas.

Beta:
most start points should be ok.
6 Crit locs
3 Relics
20 Strat Points
please post comments on the mehnra testing thread in the maproom - http://forums.relicnews.com/showthread.php?t=57008


Shout Outs etc...
Rymafyr, monoRAIL, HANNA, SWK, Palii, stilgar and the old geezers from the Relic Forums for ME documentation.
Relic for releasing the mod tools and DoW.

Enjoy!

Regards,
sheds

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sheds


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Registered 29th January 2005

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