w40k_dawn_nobasebuilding.exe —
This mod was written to try and remove the basebuilding aspect of the game. After 90% of playtime was found to be "enemy base demolitions", it was decided that the game would be paced up significantly if one could just order a complete army within the resource limits.
To accomplish this, the research- and building-requirements were disabled. The results of research are mostly hardcoded now, please contact the developer if features are found to be lacking.
Campaign - Is playable, though building/research restrictions are removed here too. Skirmish - The computer players in skirmish games don't seem to be bothered too much by these changes. Multiplayer - Works fine if all players use the same mod. Players without the mod, get dropped. Balance has not been tested.
NoBaseBuilding mod ------------------ By Woolly Mittens, version 0.9, released on 2004-10-06. Bug and features are best mailed to [email protected] Goals: ------ no base building no research Introduction: ------------- This mod was written to try and remove the basebuilding aspect of the game. After 90% of playtime was found to be "enemy base demolitions", it was decided that the game would be paced up significantly if one could just order a complete army within the resource limits. To accomplish this, the research- and building-requirements were disabled. The results of research are mostly hardcoded now, please contact the developer if features are found to be lacking. Campaign - Is playable, though building/research restrictions are removed here too. Skirmish - The computer players in skirmish games don't seem to be bothered too much by these changes. Multiplayer - Works fine if all players use the same mod. Players without the mod, get dropped. Balance has not been tested. Todo: ----- A proper mod installer, that won't overwrite other mods. Better multiplayer compatibility. Fixed resources for the "buy your army and fight" experience. Instructions: ------------- Extract the archive directly into the "Dawn of War" installation folder. A folder named "data" will be added to the "W40K" folder. This will overwrite any other modifications. Units available: (12 per side) ---------------- Space marines Force Commander (unique) Librarian (unique) Apothecary (semi unique) Servitor (semi unique) (Sergeant) Scout Marines (squad) Assault Marines (squad) Space Marines (squad) Terminators (squad, relic) Assault Terminators (squad, relic) Land Speeder (support) Rhino (support) Whirlwind (support) Dreadnought (support) Hellfire Dreadnought (support) Predator (support) Land Raider (support, relic) Chaos space Marines Chaos Lord (unique) Chaos Sorcerer (unique) Heretic (semi unique) (Aspiring Champion) Cultists (squad) Chaos Space Marines (squad) Raptor Squad (squad) Possessed Squad (squad) Obliterators (squad, relic) Chaos Rhino (support) Horror Squad (support) Defiler (support) Chaos Predator (support) Bloodthirster (support, relic) Orks Warboss (unique) Big Mek (unique) Mad Dok (semi unique) Gretchin (semi unique) (Nob Leader) Choppa Boyz (squad) Shoota Boyz (squad) Nob Squadz (squad) Stormboyz (squad) Tankbustas (squad) Wartrukk (support) Wartrak (support) Killa Kan (support) Looted Leman Russ (support, relic) Squiggoth (support) Eldar Farseer (unique) Avatar of Kaine (unique) Warlock (semi unique) Bonesinger (semi unique) Guardians (squad) Rangers (squad) Howling Banshees (squad) Warp Spiders (squad) Dark Reapers (squad) Seer Council (squad) Vyper (support) Wraithlord (support) Fire Prism (support) Falcon Grav Tank (support) Grav Platform (support) Changes: -------- All changed lines in the .lua files were marked with the "-- Mod: NoBaseBuilding" comment. 2004-10-06: [X] resources [X] start - in .\tables\tuning and .\tuning\player change GameData["starting_res_quickstart"] [X] growth - in .\racebps edit GameData["income_cap"] and in .\ebps\races\*\structures edit GameData["resource_ext"] [X] starting units - in .\racebps edit GameData["starting_buildings"] and GameData["starting_squads"] [X] research tree [X] no requirements - in .\weapon and .\ebps\races\ and .\sbps\races\ edit GameData["requirement_ext"] and GameData["squad_requirement_ext"] [X] build tree [X] omni hq - in .\ebps\races\space_marines\structures [X] unit selection - edit GameData["spawner_ext"] [X] icon location - edit GameData["ui_ext"]["ui_index_hint"] [X] squad cap, unit cap - in .\racebps add GameData["base_support_cap"] [X] Filter changed files - extracted on 2004-10-04 [X] Install package - .\W40k\data\attrib ----------
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