This mod modifies the Orks so that they produce swarms of slugga boyz. Space marines have been improved to provide balance. This version fixes a few errors.
Ork_Swarm Mod!! Version: 0.2 (Beta) Author: Robbie (firstname.lastname@example.org) Compatability: Dawn of War 1.4 upwards (unknown compatability for Winter Assualt) Installation: Open the file with a Zip program and them extract all contents to your main W40K folder. Start the game and go to the options that says mods and select this mod. Easy as pie!! Description: This mod was designed for multiplayer Co-op against the green swarms of Ork. The mod changes the entire Ork army to only produce swarms and swarms of Slugga Boyz and occasional Shoota Boyz. They produce them in large amounts and in rapid succession making them a formidable oponent on the battlefield. To counter this the Space Marine race as been dramatically improved (Eldar and Chaos races will be improved based on what feedback I get from this Beta). If you've ever wanted to have an entire army against swarms of infantry then this mod is for you!! To give you an idea of the size you will be dealing with look at the screenshots.. they we're taken 5 minutes into the game on insane difficulty!! (Easy difficulty is substantially easier lol don't worry) You can easily expect upwards of 4000 kills by the end of a game!! This mod takes a while to get used to but is well worth it in the end!! NO NEW UNITS ARE IN THIS MOD!! AI GENERALLY WORKS FINE ALSO!! Change List: ORKS!!! -All ork units replaced by Slugga or Shoota Boyz (including Ork vehicles) -Ork Squads cost 35 requisition -Ork Squads cost no population or Waagh!! -Ork Squads build in 3 seconds -Ork Squads contain 8 initial members rather than 4 -Ork Slugga's health reduced to 150 SPACE MARINES!!! -All Bolters, Heavy Bolters etc have had their range doubled and damage increased. (A few exceptions) -Space Marine Tactical Squads can now only have 6 members all upgradeable with bolters flamers etc.. -Assault Marines can now have 12 members and do 80-120 damage (Melee). -Scout Marines can have 8 members all upgradeable with sniper rifles etc.. -Sniper Rifles range is dramatically increased and can kill any ork in 1 hit. -Rhino Transport tank replaced by Lemun Russ Battle Tank that slowly regenerates health and has a larger range and damage output. -Skull Probes replaced by Imperial Guard Regiment that spawns with 5 troops and has a maximum of 20. Damage dramatically increased but health is only 100. (only costs 75 to buy and is free to add more members, great meatshield) -Whirlwind missiles can now shoot across the map and can do enourmous damage however they can only shoot once per 30 seconds good for anti-ork camps. -Assault and normal terminators are practically walking gods. (more health more damage more regeneration and assault terminators have more members.) -Listening Posts and Bolters shoot further and do more damage and also are able to self regenerate. -Mine fields have unlimited mines, 5000 regenerating health and a larger attack range. The only detonate once per 3.5 seconds though to compensate. -Librarian has health of 35000 (its not alot if he's alone against the swarm) -Force Commander has health of 50000 (same as above) -Marine HQ reveals map. THERE ARE OTHER CHANGES THAT HAVE BEEN MADE I SIMPLY CAN NOT REMEMBER THEM lol... WARNINGS!!! THIS MOD WAS MADE, TESTED, AND PLAYED ON 2.0 GHZ AMD, 512 MB (333MHZ), AND A GEFORCE FX5200 WITH ALL SETTINGS ON HIGH AND WHEN FACING MORE THAN ONE ORK OPPONENT I SUFFER SOME FRAMERATE LOSS. I SUGGEST YOU GO ONE ON ONE WITH AN ORK TEAM AS THEY WILL PRODUCE MORE THAN ENOUGH TROOPS FOR YOU TO ENCOUNTER. NOTE ON AI!!! The AI seems to have a wonderful behaviour on with this mod, especially on insane difficulty. The moment they encounter your base they will not stop producing units to kill you and it will literatly be a constant flow of green into your base. BEST AI EVER!!! LEGAL NOTICE!! You may distribute this mod at will however you may not release it as your own!! etc.. (im sure you all know the drill)
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