Orky Mod

This is my second attempt to make Orks more playable and less demanding (microing) without making them overpowered. My first attempt was go...

Download

Uploading...
Do not refresh or leave this page!

File Description

This is my second attempt to make Orks more playable and less demanding (microing) without making them overpowered. My first attempt was going in the right direction but i went to far and the balance was clearly in favour of the orks. No change in units, so no screens.

Read More

Readme
This is my second attempt to make Orks more playable and less demanding (microing) without making them overpowered.
My first attempt was going in the right direction but i went to far and the balance was clearly in favour of the orks.

So i decided to completely overhaul my mod and start from scratch. 
I went for a simple and effective solution: Scaling!

I made the shootas, sluggas and Stormboys tougher (more hitpoints) BUT raised their cost accordingly. I did the same for
the generators, HQ and the Waaghbanners.

Then i made a slight change to their squad size: 4 instead of 10! I made this with the "small-ork-squad-tactic" in mind that
goes for a maximum number of Squadleaders and helps by reducing th number of squads/members broken in case of breaking.

That was all it needed! I played almost 40 skirmishes under different settings with and against the "new" Orks. And they seem 
much easier to play with, but not because they are OP, but simply they don't need as much micro as before!!!

Remember those fights were you left e.g. four Orksquads for a moment to build a generator and returned to find nothing left?
Well this mod changes that, the orks behave now like the other three races. They still have their old weaknesses and strengths and
you will still loose if you make dumb things, but now the orks are as "forgiving" as the other races, you don't have to be a "microing-god"
anymore to at least keep up with the enemy.


I added a  weaker defiler and a chaos sorcerer with inreased buildtime. If you don't want those last changes delete all chaos folders in the mod folder, the mod should still work properly.

Installation: Copy all files "MyOwn.module" and the MyOwn-folder in your DoW directory. Activate the mod in the Mod manager. Done. To uninstall simply delete the folder and the module-file.

This mod was made for the 1.3 patch.
Have fun.

YOu can contact me here: http://forums.relicnews.com/showthread.php?p=981655&posted=1#post981655

Read More

Comments on this File

There are no comments yet. Be the first!

Newtom


50 XP


Registered 23rd May 2005

14 Files Uploaded

Share This File
Embed File