RGD Edit

Newer version of the RGD editor that is much easier to use. that it must be placed in your attribute file directory!

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Newer version of the RGD editor that is much easier to use. [note:] that it must be placed in your attribute file directory!

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Download 'rgdedit.zip' (278KB)

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Newer version of the RGD editor that is much easier to use. [note:] that it must be placed in your attribute file directory!!!!

#RGD_DIC
# Syntax:
# First line (and the header) SHALL be '#RGD_DIC'.
# The file name SHALL be "RGD_DIC.TXT".
# Lines MAY be of any length.
# hash ('#') MAY be used as a comment mark: it MAY be used in front or end of lines, whatever is behind it SHALL ignored until the next line.
# The format of the data contained within SHALL be:
#	<code>=<token>,
#	where <code> SHALL be the hexadecimal value within the RGD file prefixed using '0x' notation - the hexadecimal numbers including the '0x' notation SHALL be case insensitive,
#	while <token> SHALL be the text token represented by the <code>.
#	Whitespaces such as space and tab characters anywhere within the <code> and/or <token> SHALL be ignored.
# Blank lines SHALL be ignored.
# The entries within the file MAY be sorted, however it is NOT MANDATORY.
# The file SHOULD NOT contain duplicate entries.
# The file MAY terminate with a blank line, however it is NOT MANDATORY.
# There SHALL be no copyrights claimed, anyone SHALL be able to obtain this file from any source, to freely modify according to personal needs. It SHALL be possible to freely distribute this file in its original or modified form.
0x015BA553=text_03
0x0186F17D=chance
0x0338164A=time_seconds
0x037C2814=entity_busy_time
0x050315BB=help_text_id
0x05AD37CA=accuracy_reduction_when_moving
0x092474F8=ui_info
0x09CEA8A9=reload_time
0x0A0EED5F=up_angle_min
0x0D7E048C=squad_requirement_ext
0x0D7F6BDA=special_attack_ext
0x0EF8BC15=text_04
0x0F8560FB=able_attack_ground
0x0FD0AE7D=melee_same_squad_weight
0x10997F0B=squad_leader_ext
0x113C6970=explode_on_miss
0x13B8FCB6=max_damage
0x13CB3140=ui_index_hint
0x150FB7E0=power
0x1567FB61=entry04
0x15FC6471=max_explosions
0x17CDF3BF=text_02
0x182C9625=special_attack_08
0x1A37EF89=hardpoint_02
0x1C57A548=in_melee_modifiers
0x1CE564A9=area_effect_time
0x1D225EF8=synckill_ext
0x1EF21D40=speech_directory
0x24C064FF=special_attack_02
0x2668C126=required_2
0x277F7F59=text_01
0x28167365=special_attack_06
0x28622936=morale_death
0x2A69D664=killer_invulnerable_time
0x2C21EF6B=possession_motion_duration
0x2CE72DCD=recharge_time
0x2DD30A87=is_artillery
0x2E53FE0D=fire_cone_angle
0x2E5A28D5=display_health_bar
0x2ED8F799=value
0x30344D35=horizontal_aim_motion_variable_name
0x32844F09=research_to_revert
0x33A19E41=dead_motion_name
0x3580CCC4=research_name
0x35C45787=explosion_recharge_time
0x35CAC5C5=oncreate_motion_duration
0x35EF6EC4=abilities
0x36C43493=regeneration_rate
0x3801F697=min_damage
0x41340E8A=special_attacks
0x41A89316=special_attack_04
0x42D4B8DD=projectile_name
0x433AC680=z
0x44E670BC=min_damage_value
0x44EE9067=squad_formation_ext
0x46BD32E0=impact_point_x
0x4890A31C=hardpoint_01
0x4B94C56B=moving_ext
0x4C339BC4=ability_01
0x4E36FE0E=mine_field_ext
0x4E5C158E=help_text_list
0x504AA907=attack_motion_variable_name
0x51AAB3DD=special_attack_05
0x53DAF16E=area_effect
0x54B79637=special_attack_01
0x54FDF1B4=impact_point_z
0x57CCF7C2=force_min
0x59BA8BFB=shoot_motion_variable_name
0x5ABB4D2B=type
0x5AFDBF9E=armour_damage
0x5B60AD1B=hardpoints
0x5B7596BA=max_cap
0x5CE6EA70=show_decorator
0x6273B874=armour
0x62DAF812=ui_invalid_target_msg
0x631DEBCB=pre_death_event_delay
0x6324AA64=area_effect_information
0x65C3A374=weapon_damage
0x66220627=possession_motion_name
0x665F4BD6=armour_piercing
0x69094FB7=squad_replacement_name
0x6A93C8E9=global_addon_name
0x6C473C18=horizontal_traverse_speed
0x6D7CACA2=melee_scan_distance
0x6E57AC2A=weapon_table
0x6FD9D9B5=duration_time
0x728BBFC7=idle_formation
0x74669117=initial_delay_time
0x749CADCF=entry_04
0x76208275=entry_01
0x77B367AB=capture_rate
0x77F45B50=structure_name
0x783F710E=special_attack_03
0x79443116=requirement_ext
0x794AAAA1=entity_blueprint_ext
0x7A4DD89C=melee
0x7A749832=range
0x7B636725=squad_reinforce_ext
0x7C408388=modifiers
0x7C4F7D0F=squad_capture_strategic_point_ext
0x7DE352C9=throw_data
0x801A211B=acceptable_type_01
0x80FB84F8=y
0x8404FB74=time_between_special_attacks_random
0x844F3E07=armour_minimum
0x8536A1EC=starting_res_quickstart
0x85E14301=hardpoint_weapon_variant_motion_name
0x86163B22=horizontal_movement_seconds_delay
0x885946CB=death_event
0x885F1978=trooper_base
0x8A6CE071=radius
0x8A6E8012=time_cost
0x8F1A0EA1=weapon
0x90255BA9=health_ext
0x90485C88=modifier_02
0x929B4F90=sight_ext
0x92B8C01E=animator
0x931D540E=icon_name
0x93B7FC85=get_up_time
0x9500E64D=special_attack_physics_ext
0x951DDDCA=unit_max
0x95662850=morale_damage
0x96D31A74=time_between_special_attacks
0x97C9A04C=weapon_01
0x9DB21C75=force_max
0x9DBFA914=damage_reduction_when_moving
0x9E6BB834=oncreate_motion_name
0xA00061CB=add_while_moving
0xA15F8070=spawn_ext
0xA279183E=ui_ext
0xA2D8BF63=setup_time
0xA483EC3D=unload_delay
0xA6C3341E=projectile_spawn_pos
0xA7269BCD=population
0xA972886D=morale_armour
0xABCFBB71=melee_ext
0xAD4B2518=modifier
0xAEB9C0C0=squad_morale_ext
0xAFB5CAD6=sweeping_information
0xB008F868=nr_available_spots
0xB0916E2F=distance
0xB13796C3=synckillinfo_03
0xB2D4FE66=special_attack_07
0xB4CEF374=cover_heavy
0xB5A765B8=broken_min_morale
0xBA028047=motion_name
0xBA331AF5=armour_piercing_types
0xBBF2098B=killer_motion_name
0xBC66A3B7=squad_ui_ext
0xBC7BF425=max_range
0xBE73593E=entry_12
0xBF948FFB=up_angle_max
0xC0AC117D=modifier_apply_ext
0xC0E3C135=cover_ext
0xC20B9BAA=max_traverse_down
0xC4482489=mass
0xC4D6EEBC=ability_motion_name
0xC65F19B1=synckillinfo_07
0xC754F10F=refresh_time
0xCB0061F0=post_death_event_delay
0xCB264998=max_traverse_left
0xCD51558C=ui_hotkey_name
0xCDBF2CB8=duration
0xD0996140=charge_range
0xD0B570B3=vertical_aim_motion_variable_name
0xD20D05D5=unit_min
0xD3339A8E=ability_ext
0xD6D9AF33=x
0xD904C8A6=stationary_horizontal_multiplier
0xD90C04A9=death_event_name
0xDA2A5F41=synckillinfos
0xDB12AD16=synckillinfo_02
0xDBB7B126=modifier_01
0xDBE0851F=name_for_this_weapon_choice
0xDD0B0900=text_05
0xDE9EA8AA=leader
0xE205A6E6=armour_piercing_value
0xE205B1DA=accuracy
0xE2A39C25=angle_left
0xE30EECFD=sight_radius
0xE330DA1C=requisition
0xE335C89F=weapon_event
0xE3506FDF=cost_ext
0xE379FC61=hit_events
0xE4351F87=multi_select_priority
0xE5E5A333=squad_loadout_ext
0xE6045440=move_to_home_position_delay
0xE7056DB7=cost
0xE753C9B7=lifetime_as_percent_of_max_range_time
0xE7CF4023=trigger_radius
0xE925FAF8=requirements
0xEA0BBCD7=ui_instructional_msg
0xEAEDF26F=player
0xEC225C7D=required_1
0xEE130B69=entry_03
0xEEFD4313=max_traverse_right
0xF07A0A01=cost_time
0xF0A351FD=hitpoints
0xF0EDF7D8=direction_angle_random
0xF17ACB6E=possess_ext
0xF2D39062=event
0xF3E31B6E=screen_name_id
0xF4A4C48E=dead_zombie_time
0xF4BF0428=modifier_03
0xF7A144CF=vertical_traverse_speed
0xF8F5042B=angle_right
0xF9459118=sweep_duration
0xFD68096D=synckillinfo_01
0xFE9E5F5A=combat_ext
0xFE9ECB74=max_traverse_up
0xFF8E60C4=speed_max

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Joe Ferro


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Registered 1st December 2004

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