RGD Editor

This is the RGD editor everyone has been waiting for.


Do not refresh or leave this page!

File Description

This is the RGD editor everyone has been waiting for.

Read More

Download 'rgd2.11.zip' (911KB)

This is what everybody's been waiting for! AND RGD EDITOR!!!!

RGD2 *.rgd editing prog
by: (Hadrien Truong Ngoc)

HOW TO USE (basic editing)
0-the program MUST be placed in the attrib directory
1-enter the name of the file you want to edit (ex:chaos_obliterator.rgd)
2-then you see something like that:

RGD2.1 by Hadrien Truong Ngoc (a.k.a:Gniarf)
type 'quit' to quit
file to edit? (including'.rgd')chaos_obliterator.rgd

0 REF(ID:193334436):ebpextensions\modifier_ext.lua
1 REF(ID:274465846):ebpextensions\type_ext.lua
2 REF(ID:840667430):ebpextensions\event_manager_ext.lua
3 REF(ID:866107193):ebpextensions\infiltration_ext.lua
4 REF(ID:1268041067):ebpextensions\moving_ext.lua
5 REF(ID:1761030196):ebpextensions\sim_entity_ext.lua
6 REF(ID:2034936481):ebpextensions\entity_blueprint_ext.lua
7 REF(ID:2418367401):ebpextensions\health_ext.lua
8 REF(ID:2459651984):ebpextensions\sight_ext.lua
9 REF(ID:2499864141):ebpextensions\special_attack_physics_ext.lua
10 REF(ID:2725845054):ebpextensions\ui_ext.lua
11 REF(ID:2882517873):ebpextensions\melee_ext.lua
12 REF(ID:3232502141):ebpextensions\modifier_apply_ext.lua
13 REF(ID:3236151605):ebpextensions\cover_ext.lua
14 REF(ID:3813699551):ebpextensions\cost_ext.lua
15 REF(ID:3880705658):ebpextensions\summon_ext.lua
16 REF(ID:4271791962):ebpextensions\combat_ext.lua
 edit anyone (enter number)
 goto parent/quit 999
 add reference 998
 rip reference 997

(this is the root "directory")
if I/you want to open a reference just enter its corresponding number in the left colum
(ex:to open health_ext;type:7)

4-then you see:

0 regeneration_decrease_in_combat:0.000000
1 morale_death:0.000000
2 can_be_repaired:0
3 regeneration_rate:0.500000
4 rebirth_time:0.000000
5 text:ebpextensions\health_ext.lua
6 armor:100.000000
7 pre_death_event_delay:5.000000
8 ID:2183793738:1
9 armour_minimum:3.000000
10 text:
11 text:data:/art/events/unit_death_events/sink_into_ground.events
12 rebirth_min_hp_percentage:0.000000
13 stay_in_pathfinding_after_dead_time:0.000000
14 rebirth_max_hp_percentage:0.000000
15 post_death_event_delay:3.000000
16 display_health_bar:0
17 rebirth_chances_percentage:0.000000
18 hitpoints:1100.000000
19 max_repairers:1.000000
 edit anyone (enter number)
 goto parent/quit 999
 add reference 998
 rip reference 997

to edit any value enterit's corresponding number in the left colum,then the new value
(ex:to set hitpoints to 2200;type:18,[hit enter],2200,[hit enter once more])

a little thing about texts:if you use texts that are smaller than originals,well
I don't know what can/will happen (try filling with spaces?) but larger (than original)
texts are supposed to work,though ff the programs quits or return to the root,it's normal.

Now if i want to go back to parent "directory" just enter: 999
By the way if you see any of those ID:xxxxxxxx (ex: ID:2183793738)
please submit them to me WITH their corresponding name in attribte editor (it's useless without the name)

HOW TO USE (references editing)
Before starting,keep in mind that i cannot delete references,just add them
1-First find a file containing the reference you want to add (it this example we'll add reinforce to chaos horror)
2-Use "rip reference" function
ex(in chaos_squad_cultist.rgd):

0 REF(ID:34458319):sbpextensions\squad_combat_stance_ext.lua
1 REF(ID:252586979):sbpextensions\squad_cap_ext.lua
2 REF(ID:278494987):sbpextensions\squad_leader_ext.lua
3 REF(ID:653790618):sbpextensions\squad_attach_receive_ext.lua
4 REF(ID:1156485223):sbpextensions\squad_formation_ext.lua
5 REF(ID:1319943055):sbpextensions\squad_transportable_ext.lua
6 REF(ID:1641262926):sbpextensions\squad_modifier_ext.lua
7 REF(ID:2070112037):sbpextensions\squad_reinforce_ext.lua	<----we want to rip this one
8 REF(ID:2085584143):sbpextensions\squad_capture_strategic_poi
9 REF(ID:2257200593):sbpextensions\squad_infiltration_ext.lua
10 REF(ID:2575927113):sbpextensions\squad_cover_ext.lua
11 REF(ID:2931409088):sbpextensions\squad_morale_ext.lua
12 REF(ID:3160843191):sbpextensions\squad_ui_ext.lua
13 REF(ID:3277810687):sbpextensions\squad_blueprint_ext.lua
14 REF(ID:3502155282):sbpextensions\squad_melee_stance_ext.lua
15 REF(ID:3857031987):sbpextensions\squad_loadout_ext.lua
 edit anyone (enter number)
 goto parent/quit 999
 add reference 998
 rip reference 997
number of the reference to rip?7
3-this creats a rip file named after the ID of the ripped reference (here:2070112037) in the program's directory,DO NOT RENAME IT (it would cause bugs)
4-now open the file in which you want to add the reference (here chaos_squad_horror.rgd)
5-use &quot;add reference&quot; function and your just ripped reference's ID
in the ex:
 edit anyone (enter number)
 goto parent/quit 999
 add reference 998
 rip reference 997
ID of reference to add?2070112037
If the programs quits or return to the root,it's normal.
6-Open your new ref and tweak it (in fact you have just done a copy&paste from chaos cultist).

Credits & thanks to
Cucc: bug reporting
hangar-8 & Sasquatch: help hosting & in dll-problem
some other people at relic forum:morale boost
me: everything else

Legal Stuff
This software is freeware and provided &quot;as is&quot; (ie:i'm not responsible of anything this software can do, especially if my prog makes your file unusable (always do backups...)),and is freeware.

Read More

Comments on this File

There are no comments yet. Be the first!

Joe Ferro

50 XP

Registered 1st December 2004

8 Files Uploaded

Share This File
Embed File