rionikudowbalancemoddaemon.zip —
Fixed in this version :
Space Marines :
- The Terminators are no longer fearless. They now have a morale cap of 700 (up from 450).
- The Rhinos are down to 700 HP (From 950). They cap out at 6 rhinos.
- Melta Bombs are now on a 80 seconds timer (Down from 120 seconds).
Chaos :
- Obliterators now start at 2 per squad. The cost has been upped to reflect his, as well as the construction time.
- Chaos Rhinos are down to 850 HP (From 950). Squad cap 6.
Eldar :
- The Falcon is now more like a tank than a transport. It has 2000 HP, medium vehicule armor and a slightly more damaging Star Cannon. It is back to 2 support.
Rioniku's Gameplay Balance Mod ---------------------------------------------- Version 0.3 ---------------------------------------------- Fixed in this version : Space Marines : - The Terminators are no longer fearless. They now have a morale cap of 700 (up from 450). - The Rhinos are down to 700 HP (From 950). They cap out at 6 rhinos. - Melta Bombs are now on a 80 seconds timer (Down from 120 seconds). Chaos : - Obliterators now start at 2 per squad. The cost has been upped to reflect his, as well as the construction time. - Chaos Rhinos are down to 850 HP (From 950). Squad cap 6. Eldar : - The Falcon is now more like a tank than a transport. It has 2000 HP, medium vehicule armor and a slightly more damaging Star Cannon. It is back to 2 support. ---------------------------------------------- ---------------------------------------------- Version 0.2 ---------------------------------------------- Fixed in this version : Space Marines : - The Terminators (Assault and Regular) are back to 565 HP. Chaos : - The Daemon Prince now has a squad cap of 1. ---------------------------------------------- ---------------------------------------------- Version 0.1 ---------------------------------------------- Fixed in this version : Space Marines : - The Rhino now costs 1 Support Population cost, and has twice as many HPs. - The Terminators (Assault and Regular) cost 3 Population, have 700 HP (Up from 595) and are fearless. - The Assault Marines do more damage and armor piercing. They now have 400 HPs (Up from 360) Eldar : - Applied a temporary fix to the Seer Council. The Warlocks from the conceal no longer benefit from Conceal, but receive a 25% HP boost. As Conceal reduces ranged damage taken to 75%, this is a good compromise. Warlocks from the Guardian Squads are unnaffected. - The Falcon Grav Tank costs 1 Support Population and has 900 HP (Up from 700) Orks : - The Wartrukk costs 1 Support Population, and received a HP boost. Chaos : - The Chaos Rhino now costs 1 Support Population, and has twice as many HPs. - The Daemon Prince is now a playable unit. It has been balanced to be a lot weaker than either the Bloodthirster of the Avatar. It is available at the Temple, but requires a relic and both HQ upgrades. It's build time is similar to the Avatar. Note : I am aware that a second "ultimate" unit greatly unbalances the Chaos side, as such I have made two versions of the mod, one with the Daemon Prince and one without. ---------------------------------------------- Download : With Daemon Prince : http://www.deadmansdawn.com/files/rionikudowbalancemoddaemon.zip Without Daemon Prince : http://www.deadmansdawn.com/files/rionikudowbalancemod.zip ---------------------------------------------- Installation : Unzip the archive to your Dawn of War directory. If you have anything, mods or otherwise, installed in you /w40k/data directory, I do not guarantee it will be compatible. If you experience any problems, please delete the contents of your /data folder, and extract the files again. ----------------------------------------------
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