This mod alters the single player campaign to allow the player to play as the other races rather than the Imperial Space Marines. If you haven't played the single player campaign yet, I strongly recommend you do so before playing with this mod so as not to spoil anything, as many missions are clearly designed around the fact that the player is playing as the Space Marines and not some other race.
Dawn of War Single Player Campaign Redux - v0.8 Changes since last update: - Completely edited all maps to replace all units and buildings where possible. - All races fully complete. - Minor bug fixes and general housekeeping. Currently Known Issues: None that I know of :D General Info: This mod alters the single player campaign to allow the player to play as the other races rather than the Imperial Space Marines. If you haven't played the single player campaign yet, I strongly recommend you do so before playing with this mod so as not to spoil anything, as many missions are clearly designed around the fact that the player is playing as the Space Marines and not some other race. A few things to note: 1. Certain special characters are still within the game (ie. Gabriel and Isidor). While I'm certain I can change this, to reflect a hero type model from each individual race, it's clear it would add a level of complexity that I honestly don't think is worth going through the effort and hassle of replacing for each race. Future versions may include this change, but for now, I can't be bothered. 2. In the early missions, you'll recall that the Space Marines were limited in their tech tree to allow them to only build so far and so much. Not so with this mod. All races can build as far as they wish but are still limited to requirements such as Captured Relics. Yes, this is intentional. Future releases may re-incorporate this back in if I get enough demand for it, but I've never been a big fan of hamstringing the player, so it's unlikely. 3. Certain missions (particularly when you play as Eldar) have you starting out with some rather odd choices for default/start buildings. A perfect example is when you would normally start with an armoury, I've instead replaced it with a Webway Gate rather than a Soul Shrine which would make more sense. The primary reason for this is that if I did so, you'd be starting out with a nearly complete full base and little need to build anything. 4. All cutscenes are relatively unchanged. Any 'actor' who has a speaking role, remains unaltered, but any 'background' characters should be altered to reflect which race you're playing. It is well beyond the scope of this mod to alter the storyline and dialogues to match the race you're playing, so keep in mind that you're still playing the exact same game, just as a different race. 5. Due to requirements of the game itself, this mod will require approx. 200 MB of drivespace to install. Yes, TWO HUNDRED MB. I was shocked myself. Installation: 1. Extract the files (with pathnames) into your DoW gamedir. 2. Either run the included batch files, or create new shortcuts that look similar to the batchfile and execute that. Uninstallation: 1. Delete the directory "SP_Redux" from your DoW dir. Mini-FAQ: Q: What version is this mod for? A: 1.10 only. It's actually possible to get it working for previous versions (as the files in question will work for any version currently), however, to do so requires a little knowledge on your part which is beyond the scope of this FAQ. Feel free to ask on any DoW forum you come across, as I'm sure most people will be able to guide you through it. Q: How the hell am I supposed to do the beginning of mission 2 as Orks when all I have are peons?! A: Believe it or not, it's possible. Though honestly, I've never been able to do it on Insane. Q: This mod isn't going to make my game unplayable in multi, is it? A: It most certainly shouldn't, as it's both single player, and it's a mod which doesn't actually alter anything in your game. Worst case though, if you suspect it is causing problems for you, simply run your normal DoW executable and you should be fine. Q: Hey! Stuff is different now! I don't mean just different buildings or something, I mean things like cutscenes are different! A: Almost everything is identical to the original (with the obvious exceptions of race uniqueness). However, there were a few unique situations which required me to do minor tweaks to some maps to accomodate either a shortcoming of a race or some other balance type issue. Also, don't forget that the game is non deterministic, which means that while nothing has changed with the game itself, it will probably play out slightly (and sometimes largely) differently than it did previously. A perfect example of this is the opening cutscene from mission 1. Watch it 4 or 5 times and you'll see that it's not actually playing out exactly the same every time. Q: 200MB?! Holy Jebus Batman, is there some hidden porn in this thing somewhere? What the hell? A: While I have ample porn which I could have placed in the archive, surprisingly, that's just the size of the files. If it weren't for the actual map files and TGAs, it would be significantly smaller. Q: I've run into an error or bug, what do I do? A: Feel free to either e-mail me (see contact info) or drop by the Relic forums (http://forums.relicnews.com/forumdisplay.php?f=90) and let me know there. I'll try and fix it up toot sweet ;) Q: Dude, you ruined the game with this mod! A: Feel free not to play it. Q: Without the build restrictions and with the extra heroes, the game is just too easy now. A: You could always just not use them you know. It's called restraint. Try it sometime. Disclaimer: While I can't imagine this mod could do anything untoward to your game and/or computer, the infinite multiverse rule says that anything and everything WILL happen somewhere, so use at your own risk. I've done MANY hours of testing, and haven't run into any issues, but you never know, your computer could be possessed by the angry spirit of Alfalfa and decide to explode thanks to this mod. Contact Info: Before you decide to write me, please take 2 minutes and read through this readme/FAQ to see if your question is answered here. If you still feel the burning need to write me, you can reach me at firstname.lastname@example.org. Just don't expect me to be able to answer your questions ;)