Support Mod

Units capable of artillery bombardment are among the few units who do not fire at available targets automatically. This mod will detect idl...

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Units capable of artillery bombardment are among the few units who do not fire at available targets automatically. This mod will detect idle units capable of bombardment and cause them to rain death upon available targets.

I personally don't like to micromanage my games, and that made artillery a waste for me. With this mod I simply move my artillery into position and they do the rest. Now I actually enjoy using artillery; there's nothing quite like having your bacon saved by the sudden arrival of ten Whirlwind missiles. They also make for great chokepoint management.

Every attempt was made to avoid programming any sort of AI into this mod. However, some basic filters do assist in preventing the artillery squads from behaving foolishly. First it will pick squad targets, and then fire upon buildings when no squads can be hit. Instead of choosing nearest targets and potentially bombarding your own troops, attackers will prefer targets closer to the 50-meter range. You can adjust this preferred target range by editing the SupportMod.scar file and changing the following line from the default: sweet_spot = 50

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Readme
Support Mod
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Installation
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These files are intended for use with Dawn of War v1.41.  Place the files in one of the following directories (you may need to create them):

	[DoW]\WXP\Data\scar\winconditions\
or
	[DoW]\W40K\Data\scar\winconditions\

Support Mod version 1.0 by CutterShane


How to Use
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When you run Dawn of War and start a skirmish, you will now have a new Game Rule in the Game Options, after you pick your map.  Check to enable.

Adding Rules as Objectives is the easiest way I know of getting Rules to run without altering existing code.  If somebody knows a better way, I'd love to hear it.  With Objectives, you just drop the files in, and can check on or off the ones you want to use without having to make a 'compilation mod'.

However, these objectives do not create win conditions.  That is to say, you cannot achieve a 'support victory' with this mod; rather, we are piggybacking on the interface.


Vehicles
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Support Mod can manage the following vehicles:  Defiler, Basilisk, Looted Tank, Whirlwind.  These appear to be the only vehicles with very-long-range weapons.


Contact
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Try me at www.secretgovernmentlabs.com, dawnofwar.filefront.com, or forums.relicnews.com

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Cuttershane


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Registered 30th March 2006

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