Telegraph Road

Telegraph Road is a medium-sized ( 256 x 512 ) map for Warhammer 40,000: Dawn of War meant to be played by four players divided into two tea...

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Telegraph Road is a medium-sized ( 256 x 512 ) map for Warhammer 40,000: Dawn of War meant to be played by four players divided into two teams or by some number of players versus some number of computer-controlled opponents totalling four divided into two teams :). Four critical objectives are all placed in the middle of the map, each denoting the securing of a vital portion of the Telegraph Road. Bases start in the very corner of the map. Auto-Teams will team both short sides against each other.

Each side has two ways to gain access to the upper highway. The first is closest to each teams' bases. Teams one and two make use of ramps that were created by Chaos Armies and buttressed by heavy walls to slow down traffic by making it weave across the lanes. Teams three and four make do with the more crude but possibly more effective Ork engineering of bombing the upper road from space until it was at the same level as the ground. Crude walls were made in immitation of the Chaos buttresses, but prove just as effective with their razor wire and tank traps. The second way to access the upper road is by navigating the "cloverleaf" that curves from the outside lane of the lower road around and up to the outer lane of the upper road, near the middle. This gives quick access to the Critical Locations located atop the bridge that spans the lower highway (the blast doors have been sealed to protect the integrity of the bridge itself). It is possible to travel from one side of the highway to the other by looping up one side of the cloverleaf and down the other side. The only vehicle that might have difficulty navigating the cloverleaf is the Defiler. The Squiggoth will not at all fit. This is by design. (By design of the Defiler and the Squiggoth or design of the road is a question left as an exercise to the reader.)

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"From out of this darkness and into the day / From these rivers of headlights these rivers of rain / From the anger that lives on the streets with these names / ’Cos I’ve run every red light on memory lane / I’ve seen desperation explode into flames / And I don’t want to see it again... / From all of these signs saying sorry but we're closed / All the way down the Telegraph Road."

 -- Dire Straits, Telegraph Road


Hiya!

Thanks for downloading my very second map, Telegraph Road.

Telegraph Road is a medium-sized ( 256 x 512 ) map for Warhammer 40,000: Dawn of War meant to be played by four players divided into two teams or by some number of players versus some number of computer-controlled opponents totalling four divided into two teams :). Four critical objectives are all placed in the middle of the map, each denoting the securing of a vital portion of the Telegraph Road. Bases start in the very corner of the map. Auto-Teams will team both short sides against each other.

Each side has two ways to gain access to the upper highway. The first is closest to each teams' bases. Teams one and two make use of ramps that were created by Chaos Armies and buttressed by heavy walls to slow down traffic by making it weave across the lanes. Teams three and four make do with the more crude but possibly more effective Ork engineering of bombing the upper road from space until it was at the same level as the ground. Crude walls were made in immitation of the Chaos buttresses, but prove just as effective with their razor wire and tank traps. The second way to access the upper road is by navigating the "cloverleaf" that curves from the outside lane of the lower road around and up to the outer lane of the upper road, near the middle. This gives quick access to the Critical Locations located atop the bridge that spans the lower highway (the blast doors have been sealed to protect the integrity of the bridge itself). It is possible to travel from one side of the highway to the other by looping up one side of the cloverleaf and down the other side. The only vehicle that might have difficulty navigating the cloverleaf is the Defiler. The Squiggoth will not at all fit. This is by design. (By design of the Defiler and the Squiggoth or design of the road is a question left as an exercise to the reader.)

The upper highway is long and perilous, but must be controlled.

The lower highway is short but dangerous as there is no quick and easy route for your ally to take to be at your side should you encounter resistance beyond your means to overcome.

Two Critical Locations below, two above. You must control both above and below in order to control the Telegraph Road.

Four relics placed within easy reach give all armies the opportunity to make the Telegraph Road worthy of the misery implicit in the song lyrics.

Suggest playing with Take & Hold (highly encouraged), Control Area (if you start losing here, start ordering bodybags) and Annihilate if you have to (I just don't like it, my personal opinion). Other game modes may work very well in this setting such as Destroy HQ and Assassinate because each player's main base is well-defended from the start.

To install River Canyon, unzip the files and put them in your Dawn of War directory under "\W40k\Data\Scenarios\MP". If the directory structure doesn't exist, create it.

If you have any comments or constructive criticism, please send me ( Hanna ) an email or a private message through the Relic News forums ( http://forums.relicnews.com/ ) or you can contact me via the We Can't Tell Reality From Fantasy blog ( http://www.bitcheswithglitches.com/nwn/ ).

This one took me far too long to make and test and fix and text and fix again and test. At least two weeks, possibly more. I spent a *lot* of time on this map and I hope that it shows. I'm not entirely pleased with it, having found some areas where the tools excel and learning that Dawn of War just doesn't want one to make sloping, curving, multi-level highways. Lesson learned, but I hope this is eye-pleasing and provides adequate fun for your time spent playing. More maps coming. Best wishes! Happy hunting!

Oh, and I added Easter Eggs. I might do that some more. It's kinda fun.

Love,

Hanna

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Hanna


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Registered 13th November 2004

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