The Last Stand

Here is another of Argonaut's survival map, but this one is tougher and doesn't allow you to have a allied partner. So if you thought his...


Do not refresh or leave this page!

File Description

Here is another of Argonaut's survival map, but this one is tougher and doesn't allow you to have a allied partner. So if you thought his first map was easy, then try and beat this one; and as always, the map looks good too, it is based in a destroyed city environment that looks really convincing!

For those who don't know what a survival map is well its basically the player defending for a period of time against endless waves of AI enemies until the timer is reached, which then you take on the offensive and defeat the AI enemy's base it self.

Note: Follow the readme files instructions very carefully to get the map working, or you will get an error which means the map has failed to work.


Read More

Download 'the_last_stand.rar' (2.38MB)

The Last Stand (1v1 AI)
Compatible with Dawn of War, Winter Assault and Dark Crusade.

Simply drop the files into w40k\Data\scenarios\mp. Done.

The gameplay is designed as players vs AI. FORGET EVERYTHING YOU KNOW ABOUT COMP STOMPS - This is not designed as a simple comp stomp you could get anywhere online, or using the Skirmish AI Mod. It is designed as a defensive map where the player must hold out against 15 levels of enemy attacks before being given the order to advance and crush the enemy. It is something of a hybrid Tower Wars style of gameplay and is meant to fill the need for defensive maps.

Setting up your game
When you set up your game, you simply choose this map as you would any other map. This has been designed with specific win conditions and game options in place. DEVIATING FROM THIS SETUP WILL NOT DELIVER THE INTENDED EXPERIENCE.
These things listed below are VITAL to ensure the map works.
1) YOU MUST put an AI player in the final player spot. If it is a 6P map, the AI needs to go in position 6, 3 player maps need the AI in position 3, 2 player maps need the AI in position 2 and so on.
2) You MUST have fixed start positions
Failure to do this WILL cause a SCAR error.
The map was designed to be played using the win condition annihilate, but deviating from this will not break the game.
You can select Quick Start or Standard resources and the SCAR adjusts the attacking waves accordingly, and if you select an AI ally, you can expect them to do stupid things and screw you over unless of course you have the superlative AI mod running.

All credits go to Argonaut

If you have anyquestions about the map, please post them at

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 5th December 2004

14 Files Uploaded

Share This File
Embed File