The River of Doom

This map is based off of Deadmans Crossing, but in jungle theme. Except the river itself is unaccessable. there are 3 river crossings each w...

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This map is based off of Deadmans Crossing, but in jungle theme. Except the river itself is unaccessable. there are 3 river crossings each with a critical location. Take and hold gametypes go really fast (and are brutal) cause the AI seems to capture points faster than you can.

I left the AI chokepoint glitch (too many AI markers) intact so that you can see how the AI reacts. They try to camp your side of the map which means they come at you in massive waves. I playtested it using SM vs Orks. Normal settings

This is my 1st map so no doubt there will be problems. Contructive critisizim, or suggestions on improvement can be posted at the Relic DoW Mapping forum being as i have no time to read e-mails.

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The River of Doom

A Multiplayer/Skirmish map by The Stress Puppy (Yes, the same Stresspuppy that does the Star Trek: Homeworld mods).

Players: 2

All Gametypes, but best played with Take, and hold.

Time to build: 3 days (most of it spent learning to use the ME).

This map is based off of Deadmans Crossing, but in jungle theme. Except the river itself is unaccessable. there are 3 river crossings each with a critical location. Take and hold gametypes go really fast (and are brutal) cause the AI seems to capture points faster than you can. 

I left the AI chokepoint glitch (too many AI markers) intact so that you can see how the AI reacts. They try to camp your side of the map which means they come at you in massive waves. I playtested it using SM vs Orks. Normal settings 

This is my 1st map so no doubt there will be problems. Contructive critisizim, or suggestions on improvement can be posted at the Relic DoW Mapping forum being as i have no time to read e-mails.

Place all the map files in your w40k\data\scenarios\mp folder if you do not have the folders u need to create them. Have fun :)

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TheStressPuppy


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Registered 16th November 2004

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