The Vacanet River map

This is a 2 player map set on a frontline type battlefield. The 2 armies start off in a highly defendable base and must charge across a min...

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This is a 2 player map set on a frontline type battlefield. The 2 armies start off in a highly defendable base and must charge across a mined No Man's Land to attack the other army. Each army has 2 trenches in which to take cover in and have mines set up in No Man's Land. Each trench contains a critical location to capture.

I have tried to set up a frontline theme for this map so the trenches are made to be as real as possible (i.e. right trench pattern, rased ground on the lip). Also artillery craters litter the map and both armies have mine field structures in No Man's Land to add to the defense. Each trench has four exit/entries where you can move your troops through.

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Readme
ReadMe for The Vacanet River map
--------------------------------
This is my forth map.

Description
-----------
This is a 2 player map set on a frontline type battlefield. The 2 armies start
off in a highly defendable base and must charge across a mined No Man's Land
to attack the other army. Each army has 2 trenches in which to take cover in and
have mines set up in No Man's Land. Each trench contains a critical location to
capture.

I have tried to set up a frontline theme for this map so the trenches are made to
be as real as possible (i.e. right trench pattern, rased ground on the lip). Also
artillery craters litter the map and both armies have mine field structures in No
Man's Land to add to the defense. Each trench has four exit/entries where you can
move your troops through.

Installation
------------
Just put all the map (FrontLines) files into the directory

c:\<Your Dawn of War directory>\W40k\Data\Scenarios\MP.

If the Scenarios or MP folders are not there then you will have to create them.

Notes
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-> The mines in No Man's Land are Space Marine because they looked the most generic.
   You don't just have to be Space Marines to play this level.
-> Also, to try and make the map look better I have just used Ork and Guard bodies
   in the map. This is to make the feel of just 2 armies fighting across the trenches.
-> The Trenches provide heavy cover for any troops inside them. Craters provide light
   cover.
-> With no strategic points other than in the base, Eldar armies have an advantage on
   this map (because of their ability to build webways anywhere). You should note this
   to change tactics against them.

Author
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Matthew aka. Scunner
FeedBack: matthew.spaan@student.adelaide.edu.au

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Scunner


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Registered 12th December 2004

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