Patch Fixes: - The game no longer crashes on loading. (Special thanks to Giskard!) - Number specific units have been partially fixed (I think) - The Imperial Guard listening post and Barracks can now temporarely make power. - Starting armies have been abolished, except for one commander unit and builder units.
*************** Thank you for downloading this small mod. This mod triples the amount of vehicles and infantry you can build, includes the Imperial Guard as a multiplayer race (including painter preview) and to build more super units. The Space Marines and Chaos Space Marines's cap research, and Eldar webway gates and ork Waagh! banners has been modified to accomodate the changes to the unit cap. Scroll down to read the updates in this release. - The Legacy *************** Installation Note: This is a another quick release beta to immedately fix the crash bug relating to the new Dawn of War patch, fix issues with the Imperial Guard not being able to gain power, and to fix some of the maximum building limits for units such as the avatar and force commander. This still has the glitches that need to be ironed out, hense why it's called a beta. *************** Installation Instructions (New install): Simply extract this zip file into your Dawn of War main folder. *************** Installation Instructions (Upgrade): Remove the TotalWar folder in your w40k folder before continuing. If you have custom paint setups for Dawn of War, you may leave your profile alone, and thus, do not install the profiles folder. Copy the TotalWar mod folder, totalwar.module, (and profile folder, if you want to overwrite your last profile), into your Dawn of War main directory. *************** Uninstallation Instructions: When you are ready to uninstall this mini-mod, simply delete the TotalWar folder located in your root directory, delete the totalwar.module file in the root directory, shortcut files, and the folder totalwar located at \Dawn of War\Profiles\Profile1. That's it! *************** Patch v1.16b Information: Patch Fixes: - The game no longer crashes on loading. (Special thanks to Giskard!) - Number specific units have been partially fixed (I think) - The Imperial Guard listening post and Barracks can now temporarely make power. - Starting armies have been abolished, except for one commander unit and builder units. *************** Patch v1.15b Information: Patch Fixes: - The Eldar and Orcs now can build less webway gates/waaaagh banners to reach their cap limits. - Number specific units (eg. Squiggoth, Avatar, Force Commander, etc) now can be built three fold (eg 3 Squiggoths, 12 Apothecarys, 3 Force Commanders etc.) - The IG Lemun Russ now has the equivelent hitpoints and costs of its orkish cousin. *************** Patch v1.1 Information: Patch Fixes: - Mod now starts with a shortcut, which keeps your original install intact. - The Imperial Guard now has a starting base, with a limited tech tree. - The Colonel and infantry have their buildtimes and costs updated. - Imperial Guard units now have a cap value. - Imperial Guardsman units can now capture strategic points. Patch Upgrades: - Army Painter now includes all single player and standard units, as well as their respective barracks structure. - The Imperial Guard has some new structures, as well as its own Rhino transport and servitor. - The Imperial Guard can upgrade their missile turrets to lascannon turrets. Known Glitches To Be Addressed: - Imperial Guard AI is still missing. - Computer AI won't build to their cap limits. - Most Army Painter preview units aren't animated; some are zoomed too close or too far. - When an Imperial Guard player joins or creates a game with Assasinate, the game will crash. - The Imperial Guard Lascannon upgrade 'backtracks' to the bolter, though fires a lascannon without animation. - The Imperial Guard generator does not show up in the build menus. - The Imperial Chapel (Armory) won't build the Inquisitor. - The layered buildtree for the IG does not work, so all structures can be built immediately. - The Lemun Russ is missing its building details. As well, they have less than half the hit points of an Orcish Lemun Russ. - The Lascannon upgrade description has a minor case typo. - The Imperial Rhino uses the Space Marine description. - Can't do Smoke Launcher research for the Imperial Rhino. Balance issues: - Colonel Brom should probably use 1 Squad Cap point instead of 2. Maybe even make zero points (like S/Marine hero's) but with a limit to how many a player can have. Graphical Issues: - Space Marine units and structure what can be used by IG now always use the green colour scheme even when you have selected a different one. (Note: The base IG units cannot be modified, so this may be a blessing in disguise) Army Painter: - Some of the new units such as the IG and Colonel Brom use the games settings for model and texture quality instead of always using high quality like the default units do. - Civilians don't show up at all. (Because their size is too small, try rotating them) - Some units are shown twice (e.g Colonel Brom) (Because some are same-but-different) - Some unit previews have multiple hands on one arm holding gun and close-combat weapon and a banner (Cannot be fixed at this time) (Unknown how to fix) Thanks to Hamish for the heads up for some of these issues. Some of these glitches I do not know how to fix, so please let me know how to fix them! *************** Disclaimer: I am not responsible for any damages your computer may suffer from installing this mod. On that note, text files aren't likely to do any damage... *************** Notes: - No unit stats (except for build limits) have been changed. The exception is the Lemun Russ. - This mod can be easily deleted by deleting the files that this mod installed. *************** Starting Forces: Space Marines: - 4x Servitor - 1x Force Commander Chaos Space Marines: - 4x Slave - 1x Chaos Lord Orks: - 3x Grot - 1x Big Mek Eldar: - 4x Bonesinger - 1x Farseer Imperial Guard: - 4x Servitors - 1x Inquisitor **************** Contact Information: To contact me, please e-mail me at [email protected] Please do not spam, and I would like to hear any comments, glitch reports, or balancing issues you may have. :)
There are no comments yet. Be the first!