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Total War

total_war_minimod_v1.20a.zip

Description

Thank you for downloading this small mod. This mod triples the amount of vehicles and infantry you can build, and to build more super units.

The Space Marines and Chaos Space Marines's cap research, and Eldar webway gates and ork Waagh! banners has been modified to accomodate the changes to the unit cap.

Scroll down to read the updates in this release.

This release no longer has the Imperial Guard. Read the Comment Questions section for details.

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README

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Thank you for downloading this small mod. This mod triples the amount of vehicles and 
infantry you can build, and to build more super units.

The Space Marines and Chaos Space Marines's cap research, and Eldar webway gates and ork Waagh!
banners has been modified to accomodate the changes to the unit cap.

Scroll down to read the updates in this release.

This release no longer has the Imperial Guard. Read the Comment Questions section for details.
- The Legacy


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NOTICE: THIS v1.20a STANDALONE REQUIRES A TOTAL UNINSTALL OF THE TOTAL WAR MOD. FILES HAVE BEEN
DELETED SINCE THE LAST RELEASE. THIS INCLUDES THE DEFUNCT v1.20!


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Installation Note:

This is an official release, and because of this, you will need to reinstall the mod.

MAKE SURE THAT YOU ARE RUNNING v1.20 DAWN OF WAR BEFORE RUNNING! THIS MOD WILL NOT WORK WITH
EARLIER VERSIONS UNLESS YOU USE THE MULTIPLAYER INSTALLER.

This install comes with a multiplayer install, and a single player install. The multiplayer
install is for if you wish to play with friends with the mod. However, you will need to install
the multiplayer version into your W40K directory. This means you will need to remove or rename the
mod data folder in W40K if you wish to play original Dawn of War.


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Installation Instructions (Single Player install):

Extract the contents inside the Single Player folder inside the zip file, into your Dawn of War main
folder, and run the game using the included shortcut.


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Installation Instructions (Multiplayer Player install):

Extract the data folder inside the Multiplayer folder this zip file into your Dawn of War main folder,
and run the game using the ORIGINAL shortcut. Make sure you don't already have an existing data folder
with files inside of it inside your own W40K directory, or you may have conflicts.


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Uninstallation Instructions (Single Player Install):

When you are ready to uninstall this mini-mod, simply delete the TotalWar folder located in
your root directory, delete the totalwar.module file in the root directory, and shortcut files.


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Uninstallation Instructions (Multiplayer Install):

When you are ready to uninstall, simply delete the data folder located in your W40k folder.
That's it!


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Patch v1.20a Information:

Patch Fixes:

- Space Marine cap data has been repaired (Special thanks to Ken Wong for letting me know, and so quickly!).


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Patch v1.20 Information:

Patch Fixes:

- Number specific units have been fully fixed.
- The Imperial Guard has been removed (read below for more information).
- Redone the readme and install package for ease of use.
- Game balance has been fixed.


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Patch v1.16b Information:

Patch Fixes:
- The game no longer crashes on loading. (Special thanks to Giskard!)
- Number specific units have been partially fixed (I think)
- The Imperial Guard listening post and Barracks can now temporarely make power.
- Starting armies have been abolished, except for one commander unit and builder units.


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Patch v1.15b Information:

Patch Fixes:
- The Eldar and Orcs now can build less webway gates/waaaagh banners to reach their cap limits.
- Number specific units (eg. Squiggoth, Avatar, Force Commander, etc) now can be built three fold
(eg 3 Squiggoths, 12 Apothecarys, 3 Force Commanders etc.)
- The IG Lemun Russ now has the equivelent hitpoints and costs of its orkish cousin.


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Patch v1.1 Information:

Patch Fixes:
- Mod now starts with a shortcut, which keeps your original install intact.
- The Imperial Guard now has a starting base, with a limited tech tree.
- The Colonel and infantry have their buildtimes and costs updated.
- Imperial Guard units now have a cap value.
- Imperial Guardsman units can now capture strategic points.


Patch Upgrades:
- Army Painter now includes all single player and standard units, as well as their
respective barracks structure.
- The Imperial Guard has some new structures, as well as its own Rhino transport and servitor.
- The Imperial Guard can upgrade their missile turrets to lascannon turrets.


Known Glitches:
- Imperial Guard AI is still missing.
- Most Army Painter preview units aren't animated; some are zoomed too close or too far.


Graphical Issues:
- Space Marine units and structure what can be used by IG now always
use the green colour scheme even when you have selected a different
one. (Note: The base IG units cannot be modified, so this may be a blessing in disguise)


Army Painter:
- Some of the new units such as the IG and Colonel Brom use the games
settings for model and texture quality instead of always using high
quality like the default units do.
- Civilians don't show up at all. (Because their size is too small, try rotating them)
- Some units are shown twice (e.g Colonel Brom) (Because some are same-but-different)
- Some unit previews have multiple hands on one arm holding gun and
close-combat weapon and a banner (Cannot be fixed at this time)
(Unknown how to fix)


Thanks to Hamish for the heads up for some of these issues. Some of these glitches I do not
know how to fix, so please let me know how to fix them!


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Common Questions:

Q: Why does your mod crash when the mod loads up?

A: This is because either the mod or the game are the wrong versions. Your best bet is to
install all the patches for Dawn of War, and get the latest version of the mod. This is a
known Dawn of War glitch.


Q: Why did you remove the Imperial Guard?

A: Simply put, with the official expansion (which will include the Imperial Guard), and at
least two other Imperial Guard mods, there is absolutely no reason why I should compete against
them. However, I plan to integrate the expansion into the mod at a later date, as soon as it is
released, so don't give up! As well, if you know any IG mods that you want integrated, ask them
and ask them to talk to me, and I'll set it up.


Q: Isn't the game unbalanced with three Orbital Bombardments, 3 Squiggoths...?

A: You have to think about the whole picture. You may get three super units instead of one, but
you also get three times the ARMY! If you play it right, there shouldn't be an issue.


Q: Why isn't the cap higher than 60? There's another mod with 1000 cap...

A: I made it this way for a few reasons. First off, if it gets over 60, the game becomes so archaic
that the game loses meaning (like Total Annihilation once you get 500 units for example). Secondly,
without the need to upgrade or build cap, a major strategic part of what makes Dawn of War so great
is gone. Thirdly, Over 60 cap would kill even the most powerful computer when there are more than two
armies.


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Disclaimer:

I am not responsible for any damages your computer may suffer from installing this mod.

On that note, text files aren't likely to do any damage...


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Notes:

- No unit stats (except for build limits) have been changed. The exception is the Lemun Russ.
- This mod can be easily deleted by deleting the files that this mod installed.


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Starting Forces:

Space Marines:
- 4x Servitor
- 1x Force Commander

Chaos Space Marines:
- 4x Slave
- 1x Chaos Lord

Orks:
- 3x Grot
- 1x Big Mek

Eldar:
- 4x Bonesinger
- 1x Farseer

Imperial Guard:
*Removed from game in this release*


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Contact Information:

To contact me, please e-mail me at [email protected]. Please do not spam, and I
would like to hear any comments, glitch reports, or balancing issues you may have. :)

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