This modification for Dawn of War adds the Tyranid race, from the tabletop war-game Warhammer 40k from which Dawn of War was based on, to the game. The Tyranids are an alien race, threatening the imperium from the edge of the galaxy, living only to feast upon the flesh of their foes. They are a fearsome adversary, but an even better ally! That's why our mod allows you fight with and for the great Tyranid race, swarm the enemy with hundreds of hormagaunts, stamp on your foes with the huge carnifex and devour your opponent from within with the deadly lictor. We aim to show players of Dawn of War what the fantastic Tyranids are and attempt to keep as true to the feel of the race as possible.
Tyranid Mod 0.3 Release -------------------- +What Tyranid Models are in this release? There are currently the Genestealer and Ripper unit models in game; models from the other races represent the other Tyranids. So Raveners are represented by Eldar Warpspiders and Spinegaunts are represented by Chaos Cultists etc. We also have the Hive Node (Troop Hive) building in game. The other Tyranid buildings are represented by Space Marine buildings and will be replaced when our Tyranid buildings are done. +What will be the next model in game? The lictor should be the next model in game hopefully. We also hope to get a couple more buildings in the next release. +Why do my 'nids sound like space marines? As of yet we only have voices for the genestealers and rippers in game, so any other sounds are replaced by sounds from the other races. Expect more sounds in the next release. =In game things to know!= +How do I capture strategic points? Rippers are the ONLY Tyranid unit that can capture strategic points. They are also the Tyranid builder units. They are very unique units and though they sound like they may be unbalanced, in practise players can use them in new strategies which aren't possible with other races. +Why can't I multiselect my rippers?! You are probably trying to select other units at the same time. Unfortunately due to the Dawn of War engine, all builder units cannot be selected with other units using the box-drag method. Instead try holding down shift and selecting the units you want. +Why don't my Genestealer weapons change when I upgrade to Scything Talons? Because we suck, we couldn't get weapon upgrades working for this release so we left them out. Instead you'll just have to make do with permanent scything talons. +What are the squad and support caps? The maximum squad capacity in game is 30 and the maximum support capacity is 20. To justify the increase in squad cap from the usual 20 to 30, the Tyranids do not have turrets or mines. +How do I increase the squad or support capacity? By simply building a Hive, the relevant cap will increase by 5, look at the help tool tips. +Typically how many buildings should I be building? 4 Hive Nodes (Troop Hives) 1 Birthing Sacs (Elite Hives) This gives 30 squad cap and Synapse Power 3 Spawning Chambers (Heavy Hives) 1 Tunnel Warrens (Relic Hive) This gives 20 support cap and Synapse Power +How do I defend my base? As the Tyranids you can only defend with your mobile forces, your spawned units. Your base does NO damage to the enemy. However it does slow them down and it does reduce the enemy's accuracy. This is the effect of Toxic Miasma. +Do my buildings have Synapse aura. The Hives and the HQ have Synapse. The Hive Mind would never leave their young without the comfort of their "mother" being present at the "birth". Synapse provides "Iron Will" (auto rallies your troops) and "Immune to Instant Death" (reduces enemy damage) as per the Tyranid codex. +What Tyranids have Synapse The Hive Tyrant, Brood Lord, Warriors and Zoanthrope all have the Synapse aura. +What does "without number" mean? In the Hive Node (Troop Hives the Spinegaunts, Termagaunts, Hormagaunts and Genestealers) at T3 (Tier 3, after the second HQ upgrade) there is another set of 4 identical icons at the bottom of the unit selection box. They have "without number" (WoN) in the top row of the help tool tip. These units are produced at full strength, for example, when spawning a 'without number' Genestealer unit, instead of spawning at a squad size of 4, they will spawn as a full squad of 10. Individually they are cheaper and spawn quicker than units at T1 and T2. Use the "without number" upgrades when you have plenty of resources. +Can I play against the Tyranids Yes, we are lucky that the Skirmish AI mod team has been working on your behalf and you can play against the 'Nids. +I'd like to give feedback about the mod or visit it's creators. You can visit our website at http://tyranids.dowfiles.com/, feel free to give comments on the mod, as long as they're constructive!
There are no comments yet. Be the first!