Ultramarines-Based Re-Skin

This re-texture is based on my own interpretation of Ultramarines, but unlike all the other Ultramarine-based textures out there, caters to...

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File Description

This re-texture is based on my own interpretation of Ultramarines, but unlike all the other Ultramarine-based textures out there, caters to all companies the Chapter has at its disposal (with the obvious exception of the 10th Scout Company). Enclosed is the texture itself as well as a teamcolour file for matching 2nd Company colors. Changing the trim color with change the marine's company designation and the tactical company strip on the right knee.

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Ultramarines-Based Re-Skin
Texture by Wanderer259 (extreme259@insightbb.com)

This re-texture is based on my own interpretation of Ultramarines, but unlike all the other Ultramarine-based textures out there, caters to all companies the Chapter has at its disposal (with the obvious exception of the 10th Scout Company). Enclosed is the texture itself as well as a teamcolour file for matching 2nd Company colors. Changing the trim color with change the marine's company designation and the tactical company strip on the right knee.

Primary: no change save some color stripping on backpack areas
Secondary: no change
Trim: affects shoulder trim and tactical designation stripe on right knee
Trim2/Eyes: affects tac/assault symbols on right shoulder plate and right knee color
Weapon: affects weapons only

The following areas are not team-colour:

- Eyes
- Imperialis (chest-wings)
- Areas of the backpack and backpack symbol
- Army campaign badge on right leg
- Winged skull and fore-grip on bolter

[INSTALLATION]

Texture:

Simply put the 'space_marine_unit_default' file in your W40k/Data/Art/EBPS/Races/Space_Marines/Texture_Share folder. If these do not exist, you will have to make them.

Team-Colour:

Place the teamcolour file in your W40k/Data/Art/Team_Colours/Space_Marine_Race folder.

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Enjoy!

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Wanderer259


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Registered 25th February 2005

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